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11 lines
181 B
GLSL
11 lines
181 B
GLSL
#version 450
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layout(location = 0) in vec3 inPosition;
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layout( push_constant ) uniform PushConstant {
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mat4 mvp;
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};
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void main() {
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gl_Position = mvp * vec4(inPosition, 1.0);
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}
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