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novus/renderer/shaders/mesh.vert
Joshua Goins eb13fbbb64 Properly set camera so model is visible
There's still a long way to go, but now it finally works :-)
2022-04-12 02:06:16 -04:00

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GLSL

#version 450
layout(location = 0) in vec3 inPosition;
layout( push_constant ) uniform PushConstant {
mat4 mvp;
};
void main() {
gl_Position = mvp * vec4(inPosition, 1.0);
}