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novus/renderer/CMakeLists.txt
Joshua Goins f95fd2efc2 Add a dedicated skinned shader
This is to prevent trying to use bone transforms on terrain.
2024-02-02 14:37:58 -05:00

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CMake

# SPDX-FileCopyrightText: 2023 Joshua Goins <josh@redstrate.com>
# SPDX-License-Identifier: CC0-1.0
add_library(renderer STATIC)
target_sources(renderer
PRIVATE
include/renderer.hpp
src/renderer.cpp
src/imguipass.cpp
src/imguipass.h)
qt_add_resources(renderer
"shaders"
PREFIX "/"
FILES
shaders/imgui.frag.spv
shaders/imgui.vert.spv
shaders/mesh.frag.spv
shaders/mesh.vert.spv
shaders/skinned.vert.spv)
target_include_directories(renderer PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}/include)
target_link_libraries(renderer
PUBLIC
Qt6::Core
Vulkan::Vulkan
Physis::Physis
glm::glm
imgui)
target_compile_definitions(renderer PUBLIC GLM_FORCE_RADIANS GLM_FORCE_DEPTH_ZERO_TO_ONE GLM_ENABLE_EXPERIMENTAL)
add_library(Novus::Renderer ALIAS renderer)