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novus/renderer/shaders/compile_shaders.sh
Joshua Goins f95fd2efc2 Add a dedicated skinned shader
This is to prevent trying to use bone transforms on terrain.
2024-02-02 14:37:58 -05:00

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#!/bin/sh
# SPDX-FileCopyrightText: 2023 Joshua Goins <josh@redstrate.com>
# SPDX-License-Identifier: CC0-1.0
glslc mesh.vert -o mesh.vert.spv &&
glslc skinned.vert -o skinned.vert.spv &&
glslc mesh.frag -o mesh.frag.spv &&
glslc imgui.vert -o imgui.vert.spv &&
glslc imgui.frag -o imgui.frag.spv