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125 lines
No EOL
2.9 KiB
C++
125 lines
No EOL
2.9 KiB
C++
// SPDX-FileCopyrightText: 2023 Joshua Goins <josh@redstrate.com>
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// SPDX-License-Identifier: GPL-3.0-or-later
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#pragma once
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#include "filecache.h"
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#include "mdlpart.h"
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#include <QComboBox>
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#include <QFrame>
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#include <physis.hpp>
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struct ModelInfo {
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int primaryID;
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int gearVersion = 1;
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};
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struct GearInfo {
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std::string name;
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Slot slot;
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ModelInfo modelInfo;
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uint16_t icon;
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std::string getMtrlPath(const std::string_view material_name) const
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{
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return physis_build_gear_material_path(modelInfo.primaryID, modelInfo.gearVersion, material_name.data());
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}
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};
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inline bool operator==(const GearInfo &a, const GearInfo &b)
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{
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return a.name == b.name && a.slot == b.slot;
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}
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struct GameData;
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class GearView : public QFrame
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{
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Q_OBJECT
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public:
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explicit GearView(GameData *data, FileCache &cache, QWidget *parent = nullptr);
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/// Returns an inclusive list of races supported by the current gearset.
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std::vector<std::pair<Race, Subrace>> supportedRaces() const;
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/// Returns an inclusive list of genders supported by the current gearset.
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std::vector<Gender> supportedGenders() const;
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/// Returns an inclusive list of LoDs supported by the current gearset.
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int lodCount() const;
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void exportModel(const QString &fileName);
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MDLPart &part() const;
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Race currentRace = Race::Hyur;
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Subrace currentSubrace = Subrace::Midlander;
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Gender currentGender = Gender::Male;
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QString getLoadedGearPath() const;
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Q_SIGNALS:
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void gearChanged();
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void modelReloaded();
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void loadingChanged(bool loading);
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void raceChanged();
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void subraceChanged();
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void genderChanged();
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void levelOfDetailChanged();
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void faceChanged();
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void hairChanged();
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void earChanged();
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void tailChanged();
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public Q_SLOTS:
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void addGear(GearInfo &gear);
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void removeGear(GearInfo &gear);
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void setRace(Race race);
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void setSubrace(Subrace subrace);
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void setGender(Gender gender);
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void setLevelOfDetail(int lod);
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void setFace(int bodyVer);
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void setHair(int bodyVer);
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void setEar(int bodyVer);
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void setTail(int bodyVer);
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void reloadRaceDeforms();
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protected:
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void changeEvent(QEvent *) override;
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private:
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int currentLod = 0;
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uint32_t maxLod = 0;
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struct LoadedGear {
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GearInfo info;
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physis_MDL mdl{};
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QLatin1String path;
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int bodyId = 0;
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};
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std::vector<LoadedGear> loadedGears;
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std::vector<LoadedGear> queuedGearAdditions;
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std::vector<LoadedGear> queuedGearRemovals;
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bool gearDirty = false;
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std::optional<int> face = 1, hair = 1, ear = 1, tail;
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bool faceDirty = false, hairDirty = false, earDirty = false, tailDirty = false;
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bool raceDirty = false;
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MDLPart *mdlPart = nullptr;
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GameData *data;
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FileCache &cache;
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bool updating = false;
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void updatePart();
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bool needsUpdate() const;
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}; |