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novus/apps/mdlviewer/src/mainwindow.cpp
Joshua Goins b6cc54405c Move applications to their own folder
To try to cut down the amount of top-level folders
2024-05-10 16:44:45 -04:00

115 lines
3.7 KiB
C++

// SPDX-FileCopyrightText: 2023 Joshua Goins <josh@redstrate.com>
// SPDX-License-Identifier: GPL-3.0-or-later
#include "mainwindow.h"
#include <KLocalizedString>
#include <QAction>
#include <QApplication>
#include <QCheckBox>
#include <QDesktopServices>
#include <QFileDialog>
#include <QHBoxLayout>
#include <QLabel>
#include <QListWidget>
#include <QMenuBar>
#include <physis.hpp>
#include "mdlpart.h"
MainWindow::MainWindow(GameData *data)
: NovusMainWindow()
, data(data)
, cache(FileCache{*data})
{
setMinimumSize(640, 480);
setupMenubar();
auto dummyWidget = new QWidget();
setCentralWidget(dummyWidget);
auto layout = new QVBoxLayout();
layout->setContentsMargins(0, 0, 0, 0);
layout->setSpacing(0);
dummyWidget->setLayout(layout);
part = new MDLPart(data, cache);
part->minimumCameraDistance = 0.05f;
const int raceCode = physis_get_race_code(Race::Hyur, Subrace::Midlander, Gender::Male);
QString skelName = QStringLiteral("chara/human/c%1/skeleton/base/b0001/skl_c%1b0001.sklb").arg(raceCode, 4, 10, QLatin1Char{'0'});
std::string skelNameStd = skelName.toStdString();
part->setSkeleton(physis_parse_skeleton(physis_gamedata_extract_file(data, skelNameStd.c_str())));
layout->addWidget(part);
auto tabWidget = new QTabWidget();
tabWidget->setMaximumHeight(150);
auto renderWidget = new QWidget();
auto renderLayout = new QVBoxLayout();
renderWidget->setLayout(renderLayout);
auto wireframeCheckbox = new QCheckBox(i18n("Wireframe"));
connect(wireframeCheckbox, &QCheckBox::clicked, this, [this](bool checked) {
part->setWireframe(checked);
});
renderLayout->addWidget(wireframeCheckbox);
auto modelWidget = new QWidget();
m_detailsLayout = new QFormLayout();
modelWidget->setLayout(m_detailsLayout);
tabWidget->addTab(renderWidget, i18nc("@title:tab", "Render"));
tabWidget->addTab(modelWidget, i18nc("@title:tab", "Model"));
tabWidget->setDocumentMode(true); // hide borders
tabWidget->tabBar()->setExpanding(true);
layout->addWidget(tabWidget);
}
void MainWindow::setupFileMenu(QMenu *menu)
{
auto openMDLFile = menu->addAction(i18nc("@action:inmenu MDL is an abbreviation for a file type", "Open MDL…"));
openMDLFile->setIcon(QIcon::fromTheme(QStringLiteral("document-open")));
connect(openMDLFile, &QAction::triggered, [this] {
auto fileName = QFileDialog::getOpenFileName(nullptr, i18nc("@title:window", "Open MDL File"), QStringLiteral("~"), i18n("FFXIV Model File (*.mdl)"));
if (!fileName.isEmpty()) {
auto buffer = physis_read_file(fileName.toStdString().c_str());
if (buffer.data == nullptr) {
return;
}
auto mdl = physis_mdl_parse(buffer);
if (mdl.p_ptr == nullptr) {
return;
}
part->clear();
setWindowTitle(fileName);
part->addModel(mdl, false, glm::vec3(), QStringLiteral("mdl"), {}, 0);
// Clear layout
QLayoutItem *child = nullptr;
while ((child = m_detailsLayout->takeAt(0)) != nullptr) {
child->widget()->setParent(nullptr);
child->widget()->deleteLater();
}
m_detailsLayout->addRow(i18n("LOD #:"), new QLabel(QString::number(mdl.num_lod)));
uint32_t triangleCount = 0;
for (uint32_t i = 0; i < mdl.lods[0].num_parts; i++) {
triangleCount += mdl.lods[0].parts[i].num_indices / 3;
}
m_detailsLayout->addRow(i18n("Triangle #:"), new QLabel(QString::number(triangleCount)));
}
});
}
#include "moc_mainwindow.cpp"