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The game has *tons* of Lua scripts for event scripting, and are very interesting to explore. I had to do manually call luadec before, but now it should be much easier by automatically decompiling Lua scripts in the Data Explorer.
9 lines
210 B
Text
9 lines
210 B
Text
[submodule "extern/libphysis"]
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path = extern/libphysis
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url = ../libphysis
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[submodule "extern/dxbc"]
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path = extern/dxbc
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url = ../dxbc
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[submodule "extern/luadec51"]
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path = extern/luadec51
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url = ../luadec51
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