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novus/parts/mdl
Joshua Goins a8d64a52df Properly transition image layouts and create barriers
This along with other misc fixes by listening to the validation layers
"fixes" specular, but just for the skin. I need to do some more work to
figure out why it doesn't work for character shaders yet.

Also introduces new helper functions to Device to easily transition
textures and name them.
2024-04-27 17:49:03 -04:00
..
CMakeLists.txt Hook up translation domains 2024-02-04 15:36:08 -05:00
mdlexport.cpp Fix tangent reading/writing 2023-12-17 19:00:43 -05:00
mdlexport.h Separate model import/export into their own files 2023-12-09 15:39:35 -05:00
mdlimport.cpp Remove unnecessary normalize from tangent import 2024-02-25 11:16:57 -05:00
mdlimport.h Separate model import/export into their own files 2023-12-09 15:39:35 -05:00
mdlpart.cpp Create reusable material part 2024-04-27 13:45:15 -04:00
mdlpart.h Create reusable material part 2024-04-27 13:45:15 -04:00
vulkanwindow.cpp Properly transition image layouts and create barriers 2024-04-27 17:49:03 -04:00
vulkanwindow.h Create reusable material part 2024-04-27 13:45:15 -04:00