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novus/mdlviewer/src/mainwindow.cpp

291 lines
8.2 KiB
C++

#include "mainwindow.h"
#include <QWindow>
#include <QVulkanInstance>
#include <QHBoxLayout>
#include <QTableWidget>
#include <fmt/core.h>
#include <QListWidget>
#include <QVulkanWindow>
#include <QLineEdit>
#include <QResizeEvent>
#include <QComboBox>
#include <QTimer>
#include <assimp/Exporter.hpp>
#include <assimp/scene.h>
#include <assimp/postprocess.h>
#include <QPushButton>
#include <QFileDialog>
#include "gamedata.h"
#include "exhparser.h"
#include "exdparser.h"
#include "mdlparser.h"
#ifndef USE_STANDALONE_WINDOW
class VulkanWindow : public QWindow
{
public:
VulkanWindow(Renderer* renderer, QVulkanInstance* instance) : m_renderer(renderer), m_instance(instance) {
setSurfaceType(VulkanSurface);
setVulkanInstance(instance);
}
void exposeEvent(QExposeEvent *) {
if (isExposed()) {
if (!m_initialized) {
m_initialized = true;
auto surface = m_instance->surfaceForWindow(this);
if(!m_renderer->initSwapchain(surface, width(), height()))
m_initialized = false;
else
render();
}
}
}
bool event(QEvent *e) {
if (e->type() == QEvent::UpdateRequest)
render();
if (e->type() == QEvent::Resize) {
QResizeEvent* resizeEvent = (QResizeEvent*)e;
auto surface = m_instance->surfaceForWindow(this);
m_renderer->resize(surface, resizeEvent->size().width(), resizeEvent->size().height());
}
return QWindow::event(e);
}
void render() {
m_renderer->render(models);
m_instance->presentQueued(this);
requestUpdate();
}
std::vector<RenderModel> models;
private:
bool m_initialized = false;
Renderer* m_renderer;
QVulkanInstance* m_instance;
};
#else
#include "standalonewindow.h"
#include "equipment.h"
#endif
MainWindow::MainWindow(GameData& data) : data(data) {
setWindowTitle("mdlviewer");
setMinimumSize(QSize(640, 480));
auto dummyWidget = new QWidget();
setCentralWidget(dummyWidget);
auto layout = new QHBoxLayout();
dummyWidget->setLayout(layout);
// smallclothes body
{
GearInfo info = {};
info.name = "Smallclothes Body";
info.slot = Slot::Body;
gears.push_back(info);
}
// smallclothes legs
{
GearInfo info = {};
info.name = "Smallclothes Legs";
info.slot = Slot::Legs;
gears.push_back(info);
}
auto exh = *data.readExcelSheet("Item");
auto path = getEXDFilename(exh, "item", getLanguageCode(Language::English), exh.pages[1]);
auto exd = readEXD(exh, *data.extractFile("exd/" + path), exh.pages[1]);
for(auto row : exd.rows) {
auto primaryModel = row.data[47].uint64Data;
auto secondaryModel = row.data[48].uint64Data;
int16_t parts[4];
memcpy(parts, &primaryModel, sizeof(int16_t) * 4);
GearInfo info = {};
info.name = row.data[9].data;
info.slot = *get_slot_from_id(row.data[17].uint64Data);
info.modelInfo.primaryID = parts[0];
gears.push_back(info);
}
auto listWidget = new QListWidget();
for(auto gear : gears)
listWidget->addItem(gear.name.c_str());
listWidget->setMaximumWidth(200);
layout->addWidget(listWidget);
renderer = new Renderer();
auto viewportLayout = new QVBoxLayout();
layout->addLayout(viewportLayout);
#ifndef USE_STANDALONE_WINDOW
auto inst = new QVulkanInstance();
inst->setVkInstance(renderer->instance);
inst->setFlags(QVulkanInstance::Flag::NoDebugOutputRedirect);
inst->create();
vkWindow = new VulkanWindow(renderer, inst);
vkWindow->setVulkanInstance(inst);
auto widget = QWidget::createWindowContainer(vkWindow);
viewportLayout->addWidget(widget);
#else
standaloneWindow = new StandaloneWindow(renderer);
renderer->initSwapchain(standaloneWindow->getSurface(renderer->instance), 640, 480);
QTimer* timer = new QTimer();
connect(timer, &QTimer::timeout, this, [this] {
standaloneWindow->render();
});
timer->start(1000);
#endif
QHBoxLayout* controlLayout = new QHBoxLayout();
viewportLayout->addLayout(controlLayout);
QComboBox* raceCombo = new QComboBox();
raceCombo->addItem("Midlander Male");
raceCombo->addItem("Midlander Female");
/*for(auto [race, raceName] : raceNames) {
raceCombo->addItem(raceName.data());
}*/
connect(raceCombo, qOverload<int>(&QComboBox::currentIndexChanged), [this](int index) {
currentRace = (Race)index;
refreshModel();
});
controlLayout->addWidget(raceCombo);
auto lodCombo = new QComboBox();
lodCombo->addItem("0");
lodCombo->addItem("1");
lodCombo->addItem("2");
connect(lodCombo, qOverload<int>(&QComboBox::currentIndexChanged), [this](int index) {
currentLod = index;
refreshModel();
});
controlLayout->addWidget(lodCombo);
QPushButton* exportButton = new QPushButton("Export");
connect(exportButton, &QPushButton::clicked, [this] {
QString fileName = QFileDialog::getSaveFileName(this, tr("Save Model"),
"model.fbx",
tr("FBX Files (*.fbx)"));
Model model;
#ifdef USE_STANDALONE_WINDOW
model = standaloneWindow->models[0].model;
#else
model = vkWindow->models[0].model;
#endif
exportModel(model, fileName);
});
controlLayout->addWidget(exportButton);
connect(listWidget, &QListWidget::itemClicked, [this](QListWidgetItem* item) {
for(auto& gear : gears) {
if(gear.name == item->text().toStdString())
loadedGears = {&gear};
}
refreshModel();
});
}
void MainWindow::refreshModel() {
#ifdef USE_STANDALONE_WINDOW
standaloneWindow->models.clear();
#else
vkWindow->models.clear();
#endif
for(auto gear : loadedGears) {
auto mdl_data = data.extractFile(build_equipment_path(gear->modelInfo.primaryID, currentRace, gear->slot));
auto model = parseMDL(*mdl_data);
#ifndef USE_STANDALONE_WINDOW
vkWindow->models.push_back(renderer->addModel(model, currentLod));
#else
standaloneWindow->models.push_back(renderer->addModel(model, currentLod));
#endif
}
}
void MainWindow::exportModel(Model& model, QString fileName) {
Assimp::Exporter exporter;
aiScene scene;
scene.mRootNode = new aiNode();
scene.mRootNode->mNumChildren = model.lods[0].parts.size();
scene.mRootNode->mChildren = new aiNode*[scene.mRootNode->mNumChildren];
scene.mNumMeshes = model.lods[0].parts.size();
scene.mMeshes = new aiMesh*[scene.mNumMeshes];
for(int i = 0; i < model.lods[0].parts.size(); i++) {
scene.mMeshes[i] = new aiMesh();
scene.mMeshes[i]->mMaterialIndex = 0;
auto& node = scene.mRootNode->mChildren[i];
node = new aiNode();
node->mNumMeshes = 1;
node->mMeshes = new unsigned int [scene.mRootNode->mNumMeshes];
node->mMeshes[0] = i;
auto mesh = scene.mMeshes[i];
mesh->mNumVertices = model.lods[0].parts[i].vertices.size();
mesh->mVertices = new aiVector3D [mesh->mNumVertices];
for(int j = 0; j < mesh->mNumVertices; j++) {
auto vertex = model.lods[0].parts[i].vertices[j];
mesh->mVertices[j] = aiVector3D(vertex.position[0], vertex.position[1], vertex.position[2]);
}
mesh->mNumFaces = model.lods[0].parts[i].indices.size() / 3;
mesh->mFaces = new aiFace[mesh->mNumFaces];
int lastFace = 0;
for(int j = 0; j < model.lods[0].parts[i].indices.size(); j += 3) {
aiFace& face = mesh->mFaces[lastFace++];
face.mNumIndices = 3;
face.mIndices = new unsigned int[face.mNumIndices];
face.mIndices[0] = model.lods[0].parts[i].indices[j];
face.mIndices[1] = model.lods[0].parts[i].indices[j + 1];
face.mIndices[2] = model.lods[0].parts[i].indices[j + 2];
}
}
scene.mNumMaterials = 1;
scene.mMaterials = new aiMaterial*[1];
scene.mMaterials[0] = new aiMaterial();
exporter.Export(&scene, "fbx", fileName.toStdString());
}