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35 lines
828 B
C++
35 lines
828 B
C++
// SPDX-FileCopyrightText: 2023 Joshua Goins <josh@redstrate.com>
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// SPDX-License-Identifier: GPL-3.0-or-later
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#include "filecache.h"
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#include <physis.hpp>
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FileCache::FileCache(GameData &data)
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: data(data)
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{
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}
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physis_Buffer &FileCache::lookupFile(const QString &path)
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{
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QMutexLocker locker(&bufferMutex);
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if (!cachedBuffers.contains(path)) {
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std::string pathstd = path.toStdString();
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cachedBuffers[path] = physis_gamedata_extract_file(&data, pathstd.c_str());
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}
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return cachedBuffers[path];
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}
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bool FileCache::fileExists(const QString &path)
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{
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QMutexLocker locker(&existMutex);
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if (!cachedExist.contains(path)) {
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std::string pathstd = path.toStdString();
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cachedExist[path] = physis_gamedata_exists(&data, pathstd.c_str());
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}
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return cachedExist[path];
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}
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