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novus/renderer/shaders/blit.frag
Joshua Goins e34daadbcd Split up Renderer's source files and a lot of refactoring
This now splits up the rendering system into sensible parts, and makes
it easier to switch between the simple renderer and the new experimental
one. Lots of refactors I needed to do for a while are now done, too.
2024-04-21 17:35:51 -04:00

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GLSL

// SPDX-FileCopyrightText: 2024 Joshua Goins <josh@redstrate.com>
// SPDX-License-Identifier: CC0-1.0
#version 450
layout(location = 0) in vec2 inUV;
layout(location = 0) out vec4 outColor;
layout(binding = 0) uniform sampler2D blitTexture;
void main() {
outColor = texture(blitTexture, inUV);
}