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novus/parts/mdl/vulkanwindow.cpp
Joshua Goins e34daadbcd Split up Renderer's source files and a lot of refactoring
This now splits up the rendering system into sensible parts, and makes
it easier to switch between the simple renderer and the new experimental
one. Lots of refactors I needed to do for a while are now done, too.
2024-04-21 17:35:51 -04:00

219 lines
7.1 KiB
C++

// SPDX-FileCopyrightText: 2023 Joshua Goins <josh@redstrate.com>
// SPDX-License-Identifier: GPL-3.0-or-later
#include "vulkanwindow.h"
#include <QResizeEvent>
#include <QScreen>
#include <QVulkanInstance>
#include <glm/gtc/quaternion.hpp>
VulkanWindow::VulkanWindow(MDLPart *part, RenderManager *renderer, QVulkanInstance *instance)
: m_renderer(renderer)
, m_instance(instance)
, part(part)
{
setSurfaceType(VulkanSurface);
setVulkanInstance(instance);
}
void VulkanWindow::exposeEvent(QExposeEvent *)
{
if (isExposed() && !m_initialized) {
m_initialized = true;
auto surface = m_instance->surfaceForWindow(this);
if (!m_renderer->initSwapchain(surface, width() * screen()->devicePixelRatio(), height() * screen()->devicePixelRatio())) {
m_initialized = false;
} else {
render();
}
}
if (!isExposed() && m_initialized) {
m_initialized = false;
m_renderer->destroySwapchain();
}
}
bool VulkanWindow::event(QEvent *e)
{
switch (e->type()) {
case QEvent::UpdateRequest:
render();
break;
case QEvent::Resize: {
auto resizeEvent = (QResizeEvent *)e;
auto surface = m_instance->surfaceForWindow(this);
if (surface != nullptr) {
m_renderer->resize(surface,
resizeEvent->size().width() * screen()->devicePixelRatio(),
resizeEvent->size().height() * screen()->devicePixelRatio());
}
} break;
case QEvent::PlatformSurface:
if (dynamic_cast<QPlatformSurfaceEvent *>(e)->surfaceEventType() == QPlatformSurfaceEvent::SurfaceAboutToBeDestroyed && m_initialized) {
m_renderer->destroySwapchain();
}
break;
case QEvent::MouseButtonPress: {
auto mouseEvent = dynamic_cast<QMouseEvent *>(e);
part->setFocus(Qt::FocusReason::MouseFocusReason);
if (part->isEnabled() && (mouseEvent->button() == Qt::MouseButton::LeftButton || mouseEvent->button() == Qt::MouseButton::RightButton)) {
part->lastX = mouseEvent->position().x();
part->lastY = mouseEvent->position().y();
part->cameraMode = mouseEvent->button() == Qt::MouseButton::LeftButton ? MDLPart::CameraMode::Orbit : MDLPart::CameraMode::Move;
setKeyboardGrabEnabled(true);
setCursor(Qt::BlankCursor);
}
} break;
case QEvent::MouseButtonRelease: {
if (part->isEnabled()) {
part->cameraMode = MDLPart::CameraMode::None;
setKeyboardGrabEnabled(false);
setCursor({});
}
} break;
case QEvent::MouseMove: {
auto mouseEvent = dynamic_cast<QMouseEvent *>(e);
if (part->isEnabled() && part->cameraMode != MDLPart::CameraMode::None) {
const int deltaX = mouseEvent->position().x() - part->lastX;
const int deltaY = mouseEvent->position().y() - part->lastY;
if (part->cameraMode == MDLPart::CameraMode::Orbit) {
part->yaw += deltaX * 0.01f; // TODO: remove these magic numbers
part->pitch += deltaY * 0.01f;
} else {
const glm::vec3 position(part->cameraDistance * std::sin(part->yaw),
part->cameraDistance * part->pitch,
part->cameraDistance * std::cos(part->yaw));
// const glm::quat rot = glm::quatLookAt((part->position + position) - part->position, {0, 1, 0});
part->position += glm::vec3{0, 1, 0} * (float)deltaY * 0.01f;
part->position.y = std::clamp(part->position.y, 0.0f, 10.0f);
}
part->lastX = mouseEvent->position().x();
part->lastY = mouseEvent->position().y();
}
} break;
case QEvent::Wheel: {
auto scrollEvent = dynamic_cast<QWheelEvent *>(e);
if (part->isEnabled()) {
part->cameraDistance -= (scrollEvent->angleDelta().y() / 120.0f) * 0.1f; // FIXME: why 120?
part->cameraDistance = std::clamp(part->cameraDistance, part->minimumCameraDistance, 4.0f);
}
} break;
case QEvent::KeyPress: {
auto keyEvent = dynamic_cast<QKeyEvent *>(e);
if (part->isEnabled()) {
switch (keyEvent->key()) {
case Qt::Key_W:
pressed_keys[0] = true;
break;
case Qt::Key_A:
pressed_keys[1] = true;
break;
case Qt::Key_S:
pressed_keys[2] = true;
break;
case Qt::Key_D:
pressed_keys[3] = true;
break;
}
}
} break;
case QEvent::KeyRelease: {
auto keyEvent = dynamic_cast<QKeyEvent *>(e);
if (part->isEnabled()) {
switch (keyEvent->key()) {
case Qt::Key_W:
pressed_keys[0] = false;
break;
case Qt::Key_A:
pressed_keys[1] = false;
break;
case Qt::Key_S:
pressed_keys[2] = false;
break;
case Qt::Key_D:
pressed_keys[3] = false;
break;
}
}
} break;
default:
break;
}
return QWindow::event(e);
}
void VulkanWindow::render()
{
if (!m_initialized) {
return;
}
ImGui::SetCurrentContext(m_renderer->ctx);
auto &io = ImGui::GetIO();
io.DisplaySize = ImVec2(width() * screen()->devicePixelRatio(), height() * screen()->devicePixelRatio());
ImGui::NewFrame();
if (part->requestUpdate)
part->requestUpdate();
ImGui::Render();
if (freeMode) {
float movX = 0.0f;
float movY = 0.0f;
if (pressed_keys[0]) {
movY = -0.05f;
}
if (pressed_keys[1]) {
movX = -0.05f;
}
if (pressed_keys[2]) {
movY = 0.05f;
}
if (pressed_keys[3]) {
movX = 0.05f;
}
glm::vec3 forward, right;
forward = normalize(glm::angleAxis(part->yaw, glm::vec3(0, 1, 0)) * glm::angleAxis(part->pitch, glm::vec3(1, 0, 0)) * glm::vec3(0, 0, 1));
right = normalize(glm::angleAxis(part->yaw, glm::vec3(0, 1, 0)) * glm::vec3(1, 0, 0));
part->position += right * movX * 2.0f;
part->position += forward * movY * 2.0f;
m_renderer->camera.view = glm::mat4(1.0f);
m_renderer->camera.view = glm::translate(m_renderer->camera.view, part->position);
m_renderer->camera.view *= glm::mat4_cast(glm::angleAxis(part->yaw, glm::vec3(0, 1, 0)) * glm::angleAxis(part->pitch, glm::vec3(1, 0, 0)));
m_renderer->camera.view = glm::inverse(m_renderer->camera.view);
} else {
glm::vec3 position(part->cameraDistance * sin(part->yaw), part->cameraDistance * part->pitch, part->cameraDistance * cos(part->yaw));
m_renderer->camera.view = glm::lookAt(part->position + position, part->position, glm::vec3(0, -1, 0));
}
m_renderer->render(models);
m_instance->presentQueued(this);
requestUpdate();
}