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This now splits up the rendering system into sensible parts, and makes it easier to switch between the simple renderer and the new experimental one. Lots of refactors I needed to do for a while are now done, too. |
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.. | ||
baserenderer.h | ||
buffer.h | ||
camera.h | ||
device.h | ||
drawobject.h | ||
gamerenderer.h | ||
rendermanager.h | ||
shaderstructs.h | ||
simplerenderer.h | ||
swapchain.h | ||
texture.h |