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novus/renderer
Joshua Goins e703faab55 Fix wrong VkFormat for Byte4 vertex types
Validation layers caught that this was supposed to be SINT, not UNIT.
Doesn't really affect any of the buggy visuals.
2025-06-03 05:27:44 -04:00
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include Fix perspective/view matrices in Dawntrail renderer 2025-06-03 05:24:24 -04:00
shaders Improve appearance of the 3D View in the Map Editor 2025-05-17 12:19:28 -04:00
src Fix wrong VkFormat for Byte4 vertex types 2025-06-03 05:27:44 -04:00
CMakeLists.txt Begin adding support for drawing additional objects in the renderer 2025-05-13 15:19:11 -04:00
README.md Add experimental new rendering system 2024-04-20 17:29:29 -04:00

Renderer

This handles rendering FFXIV visual data, such as models and materials.

Currently it has a basic rendering method enabled by default, which is limited to displaying a material's diffuse texture and not much else.

Experimental

There's a more advanced renderer which is still in development, which uses the game's own shaders to render models. Launch any Novus tool with NOVUS_USE_NEW_RENDERER=1 set to enable it.