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novus/parts
Joshua Goins b9b162b377 Add experimental new rendering system
I started writing this late last year, and finally uploading parts of
it. Currently, doesn't work, but doesn't crash either. Enable it via
the NOVUS_USE_NEW_RENDERER environment variable.

The goal is to use the game's own shaders instead of creating our own,
it's lacking support for buffers with actual data in them and constants
so while it "works" nothing is displayed on screen yet.
2024-04-20 17:29:29 -04:00
..
cmp Hook up translation domains 2024-02-04 15:36:08 -05:00
dic Add support for viewing dictionary files 2024-04-18 22:21:53 -04:00
exd Hook up translation domains 2024-02-04 15:36:08 -05:00
exl Hook up translation domains 2024-02-04 15:36:08 -05:00
hex Hook up translation domains 2024-02-04 15:36:08 -05:00
mdl Add experimental new rendering system 2024-04-20 17:29:29 -04:00
shpk Add experimental new rendering system 2024-04-20 17:29:29 -04:00
sklb Hook up translation domains 2024-02-04 15:36:08 -05:00
tex Hook up translation domains 2024-02-04 15:36:08 -05:00
CMakeLists.txt Add support for viewing dictionary files 2024-04-18 22:21:53 -04:00