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novus/parts/mdl
Joshua Goins b9b162b377 Add experimental new rendering system
I started writing this late last year, and finally uploading parts of
it. Currently, doesn't work, but doesn't crash either. Enable it via
the NOVUS_USE_NEW_RENDERER environment variable.

The goal is to use the game's own shaders instead of creating our own,
it's lacking support for buffers with actual data in them and constants
so while it "works" nothing is displayed on screen yet.
2024-04-20 17:29:29 -04:00
..
CMakeLists.txt Hook up translation domains 2024-02-04 15:36:08 -05:00
mdlexport.cpp Fix tangent reading/writing 2023-12-17 19:00:43 -05:00
mdlexport.h Separate model import/export into their own files 2023-12-09 15:39:35 -05:00
mdlimport.cpp Remove unnecessary normalize from tangent import 2024-02-25 11:16:57 -05:00
mdlimport.h Separate model import/export into their own files 2023-12-09 15:39:35 -05:00
mdlpart.cpp Add experimental new rendering system 2024-04-20 17:29:29 -04:00
mdlpart.h Add a wireframe checkbox to MDLViewer 2024-04-18 18:08:50 -04:00
vulkanwindow.cpp Add configurable camera distance, set to a smaller minimum in MDLViewer 2024-04-18 18:08:50 -04:00
vulkanwindow.h mdlpart: Add support for model positions, free mode camera 2024-02-02 14:28:31 -05:00