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This now splits up the rendering system into sensible parts, and makes it easier to switch between the simple renderer and the new experimental one. Lots of refactors I needed to do for a while are now done, too.
12 lines
No EOL
407 B
Bash
Executable file
12 lines
No EOL
407 B
Bash
Executable file
#!/bin/sh
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# SPDX-FileCopyrightText: 2023 Joshua Goins <josh@redstrate.com>
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# SPDX-License-Identifier: CC0-1.0
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glslc mesh.vert -o mesh.vert.spv &&
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glslc skinned.vert -o skinned.vert.spv &&
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glslc mesh.frag -o mesh.frag.spv &&
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glslc imgui.vert -o imgui.vert.spv &&
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glslc imgui.frag -o imgui.frag.spv &&
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glslc dummy.frag -o dummy.frag.spv &&
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glslc blit.vert -o blit.vert.spv &&
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glslc blit.frag -o blit.frag.spv |