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novus/parts/mdl/vulkanwindow.cpp
Joshua Goins 93bb7fec43 Begin adding support for drawing additional objects in the renderer
This will be used in the map editor to draw where objects are. It
doesn't draw anything yet, and can't until we get LGB support in
libphysis.
2025-05-13 15:19:11 -04:00

242 lines
7.8 KiB
C++

// SPDX-FileCopyrightText: 2023 Joshua Goins <josh@redstrate.com>
// SPDX-License-Identifier: GPL-3.0-or-later
#include "vulkanwindow.h"
#include <QResizeEvent>
#include <QScreen>
#include <QVulkanInstance>
#include <glm/gtc/quaternion.hpp>
VulkanWindow::VulkanWindow(MDLPart *part, RenderManager *renderer, QVulkanInstance *instance)
: m_renderer(renderer)
, m_instance(instance)
, part(part)
{
setSurfaceType(VulkanSurface);
setVulkanInstance(instance);
}
void VulkanWindow::exposeEvent(QExposeEvent *)
{
if (isExposed() && !m_initialized) {
m_initialized = true;
auto surface = m_instance->surfaceForWindow(this);
if (!m_renderer->initSwapchain(surface, width() * screen()->devicePixelRatio(), height() * screen()->devicePixelRatio())) {
Q_EMIT part->initializeRender();
m_initialized = false;
} else {
render();
}
}
if (!isExposed() && m_initialized) {
m_initialized = false;
m_renderer->destroySwapchain();
}
}
bool VulkanWindow::eventFilter(QObject *watched, QEvent *event)
{
switch (event->type()) {
case QEvent::Hide:
// QWindow is reset when hiding a widget container without "SurfaceAboutToBeDestroyed" notification (Qt bug, tested on 6.5.1)
m_renderer->destroySwapchain();
m_initialized = false;
break;
default:
break;
}
// dispatchEvent(event, watched);
return QWindow::eventFilter(watched, event);
}
bool VulkanWindow::event(QEvent *e)
{
switch (e->type()) {
case QEvent::UpdateRequest:
render();
break;
case QEvent::Resize: {
auto resizeEvent = (QResizeEvent *)e;
auto surface = m_instance->surfaceForWindow(this);
if (surface != nullptr) {
m_renderer->resize(surface,
resizeEvent->size().width() * screen()->devicePixelRatio(),
resizeEvent->size().height() * screen()->devicePixelRatio());
}
} break;
case QEvent::Hide: {
m_renderer->destroySwapchain();
} break;
case QEvent::PlatformSurface: {
auto surfaceEvent = dynamic_cast<QPlatformSurfaceEvent *>(e);
auto surfaceEventType = surfaceEvent->surfaceEventType();
if (surfaceEventType == QPlatformSurfaceEvent::SurfaceAboutToBeDestroyed && m_initialized) {
m_renderer->destroySwapchain();
}
} break;
case QEvent::MouseButtonPress: {
auto mouseEvent = dynamic_cast<QMouseEvent *>(e);
part->setFocus(Qt::FocusReason::MouseFocusReason);
if (part->isEnabled() && (mouseEvent->button() == Qt::MouseButton::LeftButton || mouseEvent->button() == Qt::MouseButton::RightButton)) {
part->lastX = mouseEvent->position().x();
part->lastY = mouseEvent->position().y();
part->cameraMode = mouseEvent->button() == Qt::MouseButton::LeftButton ? MDLPart::CameraMode::Orbit : MDLPart::CameraMode::Move;
setKeyboardGrabEnabled(true);
setCursor(Qt::BlankCursor);
}
} break;
case QEvent::MouseButtonRelease: {
if (part->isEnabled()) {
part->cameraMode = MDLPart::CameraMode::None;
setKeyboardGrabEnabled(false);
setCursor({});
}
} break;
case QEvent::MouseMove: {
auto mouseEvent = dynamic_cast<QMouseEvent *>(e);
if (part->isEnabled() && part->cameraMode != MDLPart::CameraMode::None) {
const int deltaX = mouseEvent->position().x() - part->lastX;
const int deltaY = mouseEvent->position().y() - part->lastY;
if (part->cameraMode == MDLPart::CameraMode::Orbit) {
part->yaw += deltaX * 0.01f; // TODO: remove these magic numbers
part->pitch += deltaY * 0.01f;
} else {
const glm::vec3 position(part->cameraDistance * std::sin(part->yaw),
part->cameraDistance * part->pitch,
part->cameraDistance * std::cos(part->yaw));
// const glm::quat rot = glm::quatLookAt((part->position + position) - part->position, {0, 1, 0});
part->position += glm::vec3{0, 1, 0} * (float)deltaY * 0.01f;
part->position.y = std::clamp(part->position.y, 0.0f, 10.0f);
}
part->lastX = mouseEvent->position().x();
part->lastY = mouseEvent->position().y();
}
} break;
case QEvent::Wheel: {
auto scrollEvent = dynamic_cast<QWheelEvent *>(e);
if (part->isEnabled()) {
part->cameraDistance -= (scrollEvent->angleDelta().y() / 120.0f) * 0.1f; // FIXME: why 120?
part->cameraDistance = std::clamp(part->cameraDistance, part->minimumCameraDistance, 4.0f);
}
} break;
case QEvent::KeyPress: {
auto keyEvent = dynamic_cast<QKeyEvent *>(e);
if (part->isEnabled()) {
switch (keyEvent->key()) {
case Qt::Key_W:
pressed_keys[0] = true;
break;
case Qt::Key_A:
pressed_keys[1] = true;
break;
case Qt::Key_S:
pressed_keys[2] = true;
break;
case Qt::Key_D:
pressed_keys[3] = true;
break;
}
}
} break;
case QEvent::KeyRelease: {
auto keyEvent = dynamic_cast<QKeyEvent *>(e);
if (part->isEnabled()) {
switch (keyEvent->key()) {
case Qt::Key_W:
pressed_keys[0] = false;
break;
case Qt::Key_A:
pressed_keys[1] = false;
break;
case Qt::Key_S:
pressed_keys[2] = false;
break;
case Qt::Key_D:
pressed_keys[3] = false;
break;
}
}
} break;
default:
break;
}
return QWindow::event(e);
}
void VulkanWindow::render()
{
if (!m_initialized) {
return;
}
ImGui::SetCurrentContext(m_renderer->ctx);
auto &io = ImGui::GetIO();
io.DisplaySize = ImVec2(width() * screen()->devicePixelRatio(), height() * screen()->devicePixelRatio());
ImGui::NewFrame();
if (part->requestUpdate)
part->requestUpdate();
ImGui::Render();
if (freeMode) {
float movX = 0.0f;
float movY = 0.0f;
if (pressed_keys[0]) {
movY = -0.05f;
}
if (pressed_keys[1]) {
movX = -0.05f;
}
if (pressed_keys[2]) {
movY = 0.05f;
}
if (pressed_keys[3]) {
movX = 0.05f;
}
glm::vec3 forward, right;
forward = normalize(glm::angleAxis(part->yaw, glm::vec3(0, 1, 0)) * glm::angleAxis(part->pitch, glm::vec3(1, 0, 0)) * glm::vec3(0, 0, 1));
right = normalize(glm::angleAxis(part->yaw, glm::vec3(0, 1, 0)) * glm::vec3(1, 0, 0));
part->position += right * movX * 2.0f;
part->position += forward * movY * 2.0f;
m_renderer->camera.view = glm::mat4(1.0f);
m_renderer->camera.view = glm::translate(m_renderer->camera.view, part->position);
m_renderer->camera.view *= glm::mat4_cast(glm::angleAxis(part->yaw, glm::vec3(0, 1, 0)) * glm::angleAxis(part->pitch, glm::vec3(1, 0, 0)));
m_renderer->camera.view = glm::inverse(m_renderer->camera.view);
m_renderer->camera.position = part->position;
} else {
glm::vec3 position(part->cameraDistance * sin(part->yaw), part->cameraDistance * part->pitch, part->cameraDistance * cos(part->yaw));
m_renderer->camera.view = glm::lookAt(part->position + position, part->position, glm::vec3(0, -1, 0));
m_renderer->camera.position = part->position + position;
}
m_renderer->render(models);
m_instance->presentQueued(this);
requestUpdate();
}