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novus/renderer/shaders/compile_shaders.sh
Joshua Goins 93bb7fec43 Begin adding support for drawing additional objects in the renderer
This will be used in the map editor to draw where objects are. It
doesn't draw anything yet, and can't until we get LGB support in
libphysis.
2025-05-13 15:19:11 -04:00

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#!/bin/sh
# SPDX-FileCopyrightText: 2023 Joshua Goins <josh@redstrate.com>
# SPDX-License-Identifier: CC0-1.0
glslc mesh.vert -o mesh.vert.spv &&
glslc skinned.vert -o skinned.vert.spv &&
glslc mesh.frag -o mesh.frag.spv &&
glslc imgui.vert -o imgui.vert.spv &&
glslc imgui.frag -o imgui.frag.spv &&
glslc dummy.frag -o dummy.frag.spv &&
glslc blit.vert -o blit.vert.spv &&
glslc blit.frag -o blit.frag.spv &&
glslc debug.vert -o debug.vert.spv &&
glslc debug.frag -o debug.frag.spv