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novus/renderer
Joshua Goins f63dcbe9b0 Make Dawntrail geometry rendering work
The biggest change is making the model data read from vertex streams,
like how the retail client is doing. The vertex bindings/locations
should be fixed, resilient for the future and work across more shader
packages.
2024-11-03 11:05:30 -05:00
..
include Make Dawntrail geometry rendering work 2024-11-03 11:05:30 -05:00
shaders Split up Renderer's source files and a lot of refactoring 2024-04-21 17:35:51 -04:00
src Make Dawntrail geometry rendering work 2024-11-03 11:05:30 -05:00
CMakeLists.txt Make glslang dependency optional 2024-05-18 17:31:14 +00:00
README.md Add experimental new rendering system 2024-04-20 17:29:29 -04:00

Renderer

This handles rendering FFXIV visual data, such as models and materials.

Currently it has a basic rendering method enabled by default, which is limited to displaying a material's diffuse texture and not much else.

Experimental

There's a more advanced renderer which is still in development, which uses the game's own shaders to render models. Launch any Novus tool with NOVUS_USE_NEW_RENDERER=1 set to enable it.