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novus/renderer
Joshua Goins fd61cfca26 "Implement" the directional lighting pass, fix GBuffer normal
Implement is in quotes because it doesn't work yet, the code is just
written. We still need actual framebuffers to do work in and not the
swapchain image we're reusing.

In other news, the GBuffer shader now works and outputs normals! I
forced it to simple texture mode for now so it makes development easier.
2024-04-21 11:52:30 -04:00
..
include "Implement" the directional lighting pass, fix GBuffer normal 2024-04-21 11:52:30 -04:00
shaders Add dummy shader for testing purposes 2024-04-21 11:50:39 -04:00
src "Implement" the directional lighting pass, fix GBuffer normal 2024-04-21 11:52:30 -04:00
CMakeLists.txt Add dummy shader for testing purposes 2024-04-21 11:50:39 -04:00
README.md Add experimental new rendering system 2024-04-20 17:29:29 -04:00

Renderer

This handles rendering FFXIV visual data, such as models and materials.

Currently it has a basic rendering method enabled by default, which is limited to displaying a material's diffuse texture and not much else.

Experimental

There's a more advanced renderer which is still in development, which uses the game's own shaders to render models. Launch any Novus tool with NOVUS_USE_NEW_RENDERER=1 set to enable it.