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physis/src/tex.rs

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// SPDX-FileCopyrightText: 2023 Joshua Goins <josh@redstrate.com>
// SPDX-License-Identifier: GPL-3.0-or-later
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#![allow(clippy::needless_range_loop)]
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use std::io::{Cursor, Read, Seek, SeekFrom};
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use crate::ByteSpan;
use binrw::binrw;
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use binrw::BinRead;
use bitflags::bitflags;
use texture2ddecoder::{decode_bc1, decode_bc3, decode_bc5};
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// Attributes and Format are adapted from Lumina (https://github.com/NotAdam/Lumina/blob/master/src/Lumina/Data/Files/TexFile.cs)
bitflags! {
#[binrw]
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struct TextureAttribute : u32 {
const DISCARD_PER_FRAME = 0x1;
const DISCARD_PER_MAP = 0x2;
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const MANAGED = 0x4;
const USER_MANAGED = 0x8;
const CPU_READ = 0x10;
const LOCATION_MAIN = 0x20;
const NO_GPU_READ = 0x40;
const ALIGNED_SIZE = 0x80;
const EDGE_CULLING = 0x100;
const LOCATION_ONION = 0x200;
const READ_WRITE = 0x400;
const IMMUTABLE = 0x800;
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const TEXTURE_RENDER_TARGET = 0x100000;
const TEXTURE_DEPTH_STENCIL = 0x200000;
const TEXTURE_TYPE1_D = 0x400000;
const TEXTURE_TYPE2_D = 0x800000;
const TEXTURE_TYPE3_D = 0x1000000;
const TEXTURE_TYPE_CUBE = 0x2000000;
const TEXTURE_TYPE_MASK = 0x3C00000;
const TEXTURE_SWIZZLE = 0x4000000;
const TEXTURE_NO_TILED = 0x8000000;
const TEXTURE_NO_SWIZZLE = 0x80000000;
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}
}
#[binrw]
#[brw(repr = u32)]
#[derive(Debug)]
enum TextureFormat {
B4G4R4A4 = 0x1440,
B8G8R8A8 = 0x1450,
BC1 = 0x3420,
BC3 = 0x3431,
BC5 = 0x6230,
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}
#[binrw]
#[derive(Debug)]
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#[allow(dead_code)]
#[brw(little)]
struct TexHeader {
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attribute: TextureAttribute,
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format: TextureFormat,
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width: u16,
height: u16,
depth: u16,
mip_levels: u16,
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lod_offsets: [u32; 3],
offset_to_surface: [u32; 13],
}
#[repr(C)]
#[derive(Clone, Copy)]
pub enum TextureType {
TwoDimensional,
ThreeDimensional
}
pub struct Texture {
/// Type of texture
pub texture_type: TextureType,
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/// Width of the texture in pixels
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pub width: u32,
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/// Height of the texture in pixels
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pub height: u32,
/// Depth of the texture in pixels
pub depth: u32,
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/// Raw RGBA data
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pub rgba: Vec<u8>,
}
type DecodeFunction = fn(&[u8], usize, usize, &mut [u32]) -> Result<(), &'static str>;
impl Texture {
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/// Reads an existing TEX file
pub fn from_existing(buffer: ByteSpan) -> Option<Texture> {
let mut cursor = Cursor::new(buffer);
let header = TexHeader::read(&mut cursor).ok()?;
println!("{:#?}", header.attribute);
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cursor
.seek(SeekFrom::Start(std::mem::size_of::<TexHeader>() as u64))
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.ok()?;
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let mut src = vec![0u8; buffer.len() - std::mem::size_of::<TexHeader>()];
cursor.read_exact(src.as_mut_slice()).ok()?;
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let mut dst: Vec<u8>;
match header.format {
TextureFormat::B4G4R4A4 => {
dst = vec![0u8; header.width as usize * header.height as usize * header.depth as usize * 4];
let mut offset = 0;
let mut dst_offset = 0;
for _ in 0..header.width * header.height {
let short: u16 = ((src[offset] as u16) << 8) | src[offset + 1] as u16;
let src_b = short & 0xF;
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let src_g = (short >> 4) & 0xF;
let src_r = (short >> 8) & 0xF;
let src_a = (short >> 12) & 0xF;
dst[dst_offset] = (17 * src_r) as u8;
dst[dst_offset + 1] = (17 * src_g) as u8;
dst[dst_offset + 2] = (17 * src_b) as u8;
dst[dst_offset + 3] = (17 * src_a) as u8;
offset += 2;
dst_offset += 4;
}
}
TextureFormat::B8G8R8A8 => {
dst = vec![0u8; header.width as usize * header.height as usize * header.depth as usize * 4];
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let mut offset = 0;
for _ in 0..header.width * header.height * header.depth {
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let src_b = src[offset];
let src_g = src[offset + 1];
let src_r = src[offset + 2];
let src_a = src[offset + 3];
dst[offset] = src_r;
dst[offset + 1] = src_g;
dst[offset + 2] = src_b;
dst[offset + 3] = src_a;
offset += 4;
}
}
TextureFormat::BC1 => {
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dst = Texture::decode(
&src,
header.width as usize,
header.height as usize * header.depth as usize,
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decode_bc1,
);
}
TextureFormat::BC3 => {
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dst = Texture::decode(
&src,
header.width as usize,
header.height as usize * header.depth as usize,
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decode_bc3,
);
}
TextureFormat::BC5 => {
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dst = Texture::decode(
&src,
header.width as usize,
header.height as usize * header.depth as usize,
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decode_bc5,
);
}
}
Some(Texture {
texture_type: if header.attribute.contains(TextureAttribute::TEXTURE_TYPE3_D) { TextureType::ThreeDimensional } else { TextureType::TwoDimensional },
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width: header.width as u32,
height: header.height as u32,
depth: header.depth as u32,
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rgba: dst,
})
}
fn decode(src: &[u8], width: usize, height: usize, decode_func: DecodeFunction) -> Vec<u8> {
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let mut image: Vec<u32> = vec![0; width * height];
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decode_func(src, width, height, &mut image).unwrap();
image
.iter()
.flat_map(|x| {
let v = x.to_le_bytes();
[v[2], v[1], v[0], v[3]]
})
.collect::<Vec<u8>>()
}
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}
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#[cfg(test)]
mod tests {
use std::fs::read;
use std::path::PathBuf;
use super::*;
#[test]
fn test_invalid() {
let mut d = PathBuf::from(env!("CARGO_MANIFEST_DIR"));
d.push("resources/tests");
d.push("random");
// Feeding it invalid data should not panic
Texture::from_existing(&read(d).unwrap());
}
}