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physis/benches/physis_benchmark.rs

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2022-07-19 19:29:41 -04:00
use std::env;
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use criterion::{criterion_group, criterion_main, Criterion};
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use physis::sqpack::calculate_hash;
fn reload_repos() {
let game_dir = env::var("FFXIV_GAME_DIR").unwrap();
let mut gamedata = physis::gamedata::GameData::from_existing(format!("{}/game", game_dir).as_str()).unwrap();
gamedata.reload_repositories();
}
fn bench_calculate_hash() {
calculate_hash("exd/root.exl");
}
fn fetch_data() {
let game_dir = env::var("FFXIV_GAME_DIR").unwrap();
let mut gamedata = physis::gamedata::GameData::from_existing(format!("{}/game", game_dir).as_str()).unwrap();
gamedata.reload_repositories();
gamedata.extract("exd/root.exl");
}
fn criterion_benchmark(c: &mut Criterion) {
c.bench_function("hash calc", |b| b.iter(|| bench_calculate_hash()));
c.bench_function("gamedata reloading repositories", |b| b.iter(|| reload_repos()));
c.bench_function("gamedata extract", |b| b.iter(|| fetch_data()));
}
criterion_group!(benches, criterion_benchmark);
criterion_main!(benches);