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physis/src/mtrl.rs

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// SPDX-FileCopyrightText: 2023 Joshua Goins <josh@redstrate.com>
// SPDX-License-Identifier: GPL-3.0-or-later
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use std::io::Cursor;
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use binrw::{BinRead, binrw};
use crate::ByteSpan;
#[binrw]
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#[derive(Debug)]
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#[allow(dead_code)]
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struct MaterialFileHeader {
version: u32,
file_size: u16,
data_set_size: u16,
string_table_size: u16,
shader_package_name_offset: u16,
texture_count: u8,
uv_set_count: u8,
color_set_count: u8,
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additional_data_size: u8,
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}
#[binrw]
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#[derive(Debug)]
struct MaterialHeader {
shader_value_list_size: u16,
shader_key_count: u16,
constant_count: u16,
#[br(pad_after = 4)]
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sampler_count: u16,
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}
#[binrw]
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#[derive(Debug)]
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#[allow(dead_code)]
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struct ColorSet {
name_offset: u16,
#[br(pad_after = 1)]
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index: u8,
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}
#[binrw]
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#[derive(Debug)]
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#[allow(dead_code)]
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struct ColorSetInfo {
#[br(count = 256)]
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data: Vec<u16>,
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}
#[binrw]
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#[derive(Debug)]
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#[allow(dead_code)]
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struct ColorSetDyeInfo {
#[br(count = 16)]
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data: Vec<u16>,
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}
#[binrw]
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#[derive(Debug)]
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#[allow(dead_code)]
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pub struct ShaderKey {
pub category: u32,
pub value: u32,
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}
#[binrw]
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#[derive(Debug)]
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#[allow(dead_code)]
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struct Constant {
constant_id: u32,
value_offset: u16,
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value_size: u16,
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}
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// from https://github.com/NotAdam/Lumina/blob/master/src/Lumina/Data/Parsing/MtrlStructs.cs
#[binrw]
#[derive(Debug)]
enum TextureUsage
{
#[brw(magic = 0x88408C04u32)]
Sampler,
#[brw(magic = 0x213CB439u32)]
Sampler0,
#[brw(magic = 0x563B84AFu32)]
Sampler1,
#[brw(magic = 0xFEA0F3D2u32)]
SamplerCatchlight,
#[brw(magic = 0x1E6FEF9Cu32)]
SamplerColorMap0,
#[brw(magic = 0x6968DF0Au32)]
SamplerColorMap1,
#[brw(magic = 0x115306BEu32)]
SamplerDiffuse,
#[brw(magic = 0xF8D7957Au32)]
SamplerEnvMap,
#[brw(magic = 0x8A4E82B6u32)]
SamplerMask,
#[brw(magic = 0x0C5EC1F1u32)]
SamplerNormal,
#[brw(magic = 0xAAB4D9E9u32)]
SamplerNormalMap0,
#[brw(magic = 0xDDB3E97Fu32)]
SamplerNormalMap1,
#[brw(magic = 0x87F6474Du32)]
SamplerReflection,
#[brw(magic = 0x2B99E025u32)]
SamplerSpecular,
#[brw(magic = 0x1BBC2F12u32)]
SamplerSpecularMap0,
#[brw(magic = 0x6CBB1F84u32)]
SamplerSpecularMap1,
#[brw(magic = 0xE6321AFCu32)]
SamplerWaveMap,
#[brw(magic = 0x574E22D6u32)]
SamplerWaveletMap0,
#[brw(magic = 0x20491240u32)]
SamplerWaveletMap1,
#[brw(magic = 0x95E1F64Du32)]
SamplerWhitecapMap,
#[brw(magic = 0x565f8fd8u32)]
UnknownDawntrail1
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}
#[binrw]
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#[derive(Debug)]
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#[allow(dead_code)]
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struct Sampler {
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texture_usage: TextureUsage,
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flags: u32, // TODO: unknown
#[br(pad_after = 3)]
texture_index: u8,
}
#[binrw]
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#[derive(Debug)]
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#[allow(dead_code)]
#[br(little)]
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struct MaterialData {
file_header: MaterialFileHeader,
#[br(count = file_header.texture_count)]
offsets: Vec<u32>,
#[br(count = file_header.uv_set_count)]
uv_color_sets: Vec<ColorSet>,
#[br(count = file_header.color_set_count)]
color_sets: Vec<ColorSet>,
#[br(count = file_header.string_table_size)]
#[br(pad_after = file_header.additional_data_size)]
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strings: Vec<u8>,
#[br(if(file_header.data_set_size > 0 && file_header.version < 0x1030000))]
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color_set_info: Option<ColorSetInfo>,
#[br(if(file_header.data_set_size > 512 && file_header.version < 0x1030000))]
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color_set_due_info: Option<ColorSetDyeInfo>,
// Dawntrail unknown stuff
#[br(if(file_header.version == 0x1030000))]
#[br(count = file_header.data_set_size)]
unknown1: Vec<u8>,
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header: MaterialHeader,
#[br(count = header.shader_key_count)]
shader_keys: Vec<ShaderKey>,
#[br(count = header.constant_count)]
constants: Vec<Constant>,
#[br(count = header.sampler_count)]
samplers: Vec<Sampler>,
#[br(count = header.shader_value_list_size / 4)]
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shader_values: Vec<f32>,
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}
#[derive(Debug)]
pub struct Material {
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pub shader_package_name: String,
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pub texture_paths: Vec<String>,
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pub shader_keys: Vec<ShaderKey>
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}
impl Material {
pub fn from_existing(buffer: ByteSpan) -> Option<Material> {
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let mut cursor = Cursor::new(buffer);
let mat_data = MaterialData::read(&mut cursor).ok()?;
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let mut texture_paths = vec![];
let mut offset = 0;
for _ in 0..mat_data.file_header.texture_count {
let mut string = String::new();
let mut next_char = mat_data.strings[offset as usize] as char;
while next_char != '\0' {
string.push(next_char);
offset += 1;
next_char = mat_data.strings[offset as usize] as char;
}
texture_paths.push(string);
offset += 1;
}
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// TODO: move to reusable function
let mut shader_package_name = String::new();
offset = mat_data.file_header.shader_package_name_offset as usize;
let mut next_char = mat_data.strings[offset] as char;
while next_char != '\0' {
shader_package_name.push(next_char);
offset += 1;
next_char = mat_data.strings[offset as usize] as char;
}
Some(Material {
shader_package_name,
texture_paths,
shader_keys: mat_data.shader_keys
})
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}
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}
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#[cfg(test)]
mod tests {
use std::fs::read;
use std::path::PathBuf;
use super::*;
#[test]
fn test_invalid() {
let mut d = PathBuf::from(env!("CARGO_MANIFEST_DIR"));
d.push("resources/tests");
d.push("random");
// Feeding it invalid data should not panic
Material::from_existing(&read(d).unwrap());
}
}