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physis/tests/retail_test.rs

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// SPDX-FileCopyrightText: 2023 Joshua Goins <josh@redstrate.com>
// SPDX-License-Identifier: GPL-3.0-or-later
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use std::env;
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use physis::{
common::{Language, Platform},
exd::{ColumnData, ExcelRowKind},
race::{Gender, Race, Tribe, build_skeleton_path},
skeleton::Skeleton,
};
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/// Test to see if we can find the root EXL. It exists in every version, and is a pretty safe indicator whether our SqPack reading works.
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#[test]
fn test_gamedata_extract() {
let game_dir = env::var("FFXIV_GAME_DIR").unwrap();
let mut game_data = physis::gamedata::GameData::from_existing(
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Platform::Win32,
format!("{}/game", game_dir).as_str(),
)
.unwrap();
assert!(game_data.extract("exd/root.exl").is_some());
}
/// Test reading items, by finding the "Dated Canvas Beret", an item that existed since 2.x and should be on the first sheet page
#[test]
fn test_item_read() {
let game_dir = env::var("FFXIV_GAME_DIR").unwrap();
let is_benchmark = env::var("FFXIV_IS_BENCHMARK").unwrap_or_default();
if is_benchmark == "1" {
// Skip this test because this benchmarks don't have item names.
return;
}
let mut game_data = physis::gamedata::GameData::from_existing(
Platform::Win32,
format!("{}/game", game_dir).as_str(),
)
.unwrap();
let exh = game_data.read_excel_sheet_header("Item").unwrap();
let exd = game_data
.read_excel_sheet("Item", &exh, Language::English, 0)
.unwrap();
for row in exd.rows {
match &row.kind {
ExcelRowKind::SingleRow(row) => match &row.columns[9] {
ColumnData::String(val) => {
if (val == "Dated Canvas Beret") {
return;
}
}
_ => panic!("Expected a string column!"),
},
_ => panic!("Expected a single row!"),
}
}
panic!("Item not found!");
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}
/// Test to see if we can parse Havok skeletons.
#[test]
fn test_parse_skeleton() {
let game_dir = env::var("FFXIV_GAME_DIR").unwrap();
let mut game_data = physis::gamedata::GameData::from_existing(
Platform::Win32,
format!("{}/game", game_dir).as_str(),
)
.unwrap();
let sklb_path = build_skeleton_path(Race::Hyur, Tribe::Midlander, Gender::Male);
let sklb = game_data.extract(&sklb_path).unwrap();
let skeleton = Skeleton::from_existing(&sklb).unwrap();
for bone in &skeleton.bones {
if bone.name == "j_kosi" {
return;
}
}
panic!("Could not find bone!");
}