2023-09-22 16:36:12 -04:00
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// SPDX-FileCopyrightText: 2023 Joshua Goins <josh@redstrate.com>
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// SPDX-License-Identifier: GPL-3.0-or-later
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use std::io::{Cursor, Seek, SeekFrom};
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use binrw::{BinRead, binread, BinReaderExt};
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use crate::gamedata::MemoryBuffer;
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#[binread]
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#[br(little)]
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#[br(magic = b"ShPk")]
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#[derive(Debug)]
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2023-09-22 19:17:24 -04:00
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#[allow(dead_code)]
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2023-09-22 16:36:12 -04:00
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struct SHPKHeader {
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#[br(pad_before = 4)] // what are these bytes? 01 0B
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#[br(count = 4)]
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#[bw(pad_size_to = 4)]
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#[bw(map = |x : &String | x.as_bytes())]
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#[br(map = | x: Vec<u8> | String::from_utf8(x).unwrap().trim_matches(char::from(0)).to_string())]
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format: String,
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file_length: i32,
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shader_data_offset: i32,
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parameter_list_offset: i32,
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vertex_shader_count: i32,
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pixel_shader_count: i32,
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scalar_parameter_count: i32,
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resource_parameter_count: i32
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}
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pub struct Shader {
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pub bytecode: Vec<u8>
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}
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pub struct ShaderPackage {
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pub vertex_shaders: Vec<Shader>,
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pub pixel_shaders: Vec<Shader>
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}
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impl ShaderPackage {
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pub fn from_existing(buffer: &MemoryBuffer) -> Option<ShaderPackage> {
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let mut cursor = Cursor::new(buffer);
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let header = SHPKHeader::read(&mut cursor).ok()?;
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// start of shader data
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cursor.seek(SeekFrom::Start(header.shader_data_offset as u64 + 12)).ok()?;
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let mut vertex_shaders: Vec<Shader> = Vec::new();
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let mut pixel_shaders: Vec<Shader> = Vec::new();
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let mut buffer: Vec<u8> = Vec::new();
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let eof_magic = 1128421444u32;
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while vertex_shaders.len() < header.vertex_shader_count as usize {
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let word = cursor.read_le::<u32>().unwrap();
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if word == eof_magic && !buffer.is_empty() {
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vertex_shaders.push(Shader {
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bytecode: buffer.clone()
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});
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buffer.clear();
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} else {
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buffer.extend_from_slice(word.to_le_bytes().as_slice());
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}
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}
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while pixel_shaders.len() < header.pixel_shader_count as usize {
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let word = cursor.read_le::<u32>().unwrap();
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if word == eof_magic && !buffer.is_empty() || cursor.position() == header.parameter_list_offset as u64 {
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pixel_shaders.push(Shader {
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bytecode: buffer.clone()
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});
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buffer.clear();
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} else {
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buffer.extend_from_slice(word.to_le_bytes().as_slice());
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}
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}
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Some(ShaderPackage {
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vertex_shaders,
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pixel_shaders
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})
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}
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}
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