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physis/tests/patching_test.rs

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// SPDX-FileCopyrightText: 2023 Joshua Goins <josh@redstrate.com>
// SPDX-License-Identifier: GPL-3.0-or-later
use std::fs::read_dir;
use std::path::{Path, PathBuf};
#[cfg(feature = "patch_testing")]
fn make_temp_install_dir(name: &str) -> String {
use physis::installer::install_game;
let installer_exe = env::var("FFXIV_INSTALLER")
.expect("$FFXIV_INSTALLER needs to point to the retail installer");
let mut game_dir = env::home_dir().unwrap();
game_dir.push(name);
if std::fs::read_dir(&game_dir).ok().is_some() {
std::fs::remove_dir_all(&game_dir).unwrap();
}
std::fs::create_dir_all(&game_dir).unwrap();
install_game(&installer_exe, game_dir.as_path().to_str().unwrap())
.ok()
.unwrap();
game_dir.as_path().to_str().unwrap().parse().unwrap()
}
// Shamelessly taken from https://stackoverflow.com/a/76820878
fn recurse(path: impl AsRef<Path>) -> Vec<PathBuf> {
let Ok(entries) = read_dir(path) else {
return vec![];
};
entries
.flatten()
.flat_map(|entry| {
let Ok(meta) = entry.metadata() else {
return vec![];
};
if meta.is_dir() {
return recurse(entry.path());
}
if meta.is_file() {
return vec![entry.path()];
}
vec![]
})
.collect()
}
#[cfg(feature = "patch_testing")]
fn fill_dir_hash(game_dir: &str) -> HashMap<String, [u8; 64]> {
let mut file_hashes: HashMap<String, [u8; 64]> = HashMap::new();
recurse(game_dir).into_iter().for_each(|x| {
let path = x.as_path();
let file = std::fs::read(path).unwrap();
let mut hash = Hash::new();
hash.update(&file);
let sha = hash.finalize();
let mut rel_path = path;
rel_path = rel_path.strip_prefix(game_dir).unwrap();
file_hashes.insert(rel_path.to_str().unwrap().to_string(), sha);
});
file_hashes
}
#[cfg(feature = "patch_testing")]
fn physis_install_patch(game_directory: &str, data_directory: &str, patch_name: &str) {
let patch_dir = env::var("FFXIV_PATCH_DIR").unwrap();
let patch_path = format!("{}/{}", patch_dir, &patch_name);
let data_dir = format!("{}/{}", game_directory, data_directory);
ZiPatch::apply(&data_dir, &patch_path).unwrap();
}
#[cfg(feature = "patch_testing")]
fn xivlauncher_install_patch(game_directory: &str, data_directory: &str, patch_name: &str) {
let patch_dir = env::var("FFXIV_PATCH_DIR").unwrap();
let patcher_exe = env::var("FFXIV_XIV_LAUNCHER_PATCHER")
.expect("$FFXIV_XIV_LAUNCHER_PATCHER must point to XIVLauncher.PatchInstaller.exe");
let patch_path = format!("Z:\\{}\\{}", patch_dir, &patch_name);
let game_dir = format!("Z:\\{}\\{}", game_directory, data_directory);
// TODO: check for windows systems
let output = Command::new("wine")
.args([&patcher_exe, "install", &patch_path, &game_dir])
.output()
.unwrap();
// If there is some kind of catostrophic failure, make sure it's printed.
// For example, missing .NET in your wine prefix
if (!output.status.success()) {
std::io::stdout().write_all(&output.stdout).unwrap();
std::io::stderr().write_all(&output.stderr).unwrap();
}
assert!(output.status.success());
}
#[cfg(feature = "patch_testing")]
fn check_if_files_match(xivlauncher_dir: &str, physis_dir: &str) {
let xivlauncher_files = fill_dir_hash(xivlauncher_dir);
let physis_files = fill_dir_hash(physis_dir);
for file in xivlauncher_files.keys() {
if xivlauncher_files[file] != physis_files[file] {
println!("!! {} does not match!", file);
}
}
assert_eq!(physis_files, xivlauncher_files);
}
#[test]
#[cfg(feature = "patch_testing")]
fn test_patching() {
println!("Beginning game installation...");
let physis_dir = make_temp_install_dir("game_install_physis");
let xivlauncher_dir = make_temp_install_dir("game_install_xivquicklauncher");
println!("Done with game installation! Now checking if the checksums match first...");
check_if_files_match(&xivlauncher_dir, &physis_dir);
println!("* Directories match.");
let boot_patches = [
"boot/2023.04.28.0000.0001.patch",
"boot/2023.04.28.0000.0001.patch",
"boot/2024.03.07.0000.0001.patch",
"boot/2024.03.21.0000.0001.patch",
"boot/2024.04.09.0000.0001.patch",
"boot/2024.05.24.0000.0001.patch",
];
println!("Now beginning boot patching...");
for patch in boot_patches {
let patch_dir = env::var("FFXIV_PATCH_DIR")
.expect("$FFXIV_PATCH_DIR must point to the directory where the patches are stored");
if !Path::new(&(patch_dir + "/" + patch)).exists() {
println!("Skipping {} because it doesn't exist locally.", patch);
continue;
}
println!("Installing {}...", patch);
xivlauncher_install_patch(&xivlauncher_dir, "boot", patch);
physis_install_patch(&physis_dir, "boot", patch);
check_if_files_match(&xivlauncher_dir, &physis_dir);
}
let game_patches = [
"game/H2017.06.06.0000.0001a.patch",
"game/H2017.06.06.0000.0001b.patch",
"game/H2017.06.06.0000.0001c.patch",
"game/H2017.06.06.0000.0001d.patch",
"game/H2017.06.06.0000.0001e.patch",
"game/H2017.06.06.0000.0001f.patch",
"game/H2017.06.06.0000.0001g.patch",
"game/H2017.06.06.0000.0001h.patch",
"game/H2017.06.06.0000.0001i.patch",
"game/H2017.06.06.0000.0001j.patch",
"game/H2017.06.06.0000.0001k.patch",
"game/H2017.06.06.0000.0001l.patch",
"game/H2017.06.06.0000.0001m.patch",
"game/H2017.06.06.0000.0001n.patch",
"game/D2017.07.11.0000.0001.patch",
"game/D2017.09.24.0000.0001.patch",
"ex1/H2017.06.01.0000.0001a.patch",
"ex1/H2017.06.01.0000.0001b.patch",
"ex1/H2017.06.01.0000.0001c.patch",
"ex1/H2017.06.01.0000.0001d.patch",
];
println!("Boot patching is now complete. Now running game patching...");
for patch in game_patches {
let patch_dir = env::var("FFXIV_PATCH_DIR").unwrap();
if !Path::new(&(patch_dir + "/" + patch)).exists() {
println!("Skipping {} because it doesn't exist locally.", patch);
continue;
}
println!("Installing {}...", patch);
xivlauncher_install_patch(&xivlauncher_dir, "game", patch);
physis_install_patch(&physis_dir, "game", patch);
check_if_files_match(&xivlauncher_dir, &physis_dir);
}
println!("Game patching is now complete. Proceeding to checksum matching...");
check_if_files_match(&xivlauncher_dir, &physis_dir);
}