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Add SCHD module
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@ -147,3 +147,6 @@ pub mod tmb;
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/// Reading SKP files
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/// Reading SKP files
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pub mod skp;
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pub mod skp;
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/// Reading SCHD files
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pub mod schd;
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53
src/schd.rs
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53
src/schd.rs
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@ -0,0 +1,53 @@
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// SPDX-FileCopyrightText: 2024 Joshua Goins <josh@redstrate.com>
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// SPDX-License-Identifier: GPL-3.0-or-later
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use std::io::Cursor;
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use crate::ByteSpan;
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use binrw::{binread, binrw};
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use binrw::BinRead;
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#[binread]
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#[derive(Debug)]
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enum ShaderStage {
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#[br(magic = 0u8)]
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Vertex,
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#[br(magic = 1u8)]
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Pixel
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}
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#[binread]
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#[derive(Debug)]
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#[brw(little)]
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struct SchdHeader {
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magic: i32, // TODO: what magic?
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#[br(count = 3)]
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#[bw(pad_size_to = 3)]
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#[bw(map = |x : &String | x.as_bytes())]
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#[br(map = | x: Vec<u8> | String::from_utf8(x).unwrap().trim_matches(char::from(0)).to_string())]
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version: String,
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stage: ShaderStage,
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dxc_magic: u32, // TODO: WHAT MAGIC??
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file_length: i32,
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shader_offset: u32,
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parameter_offset: u32
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}
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#[derive(Debug)]
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pub struct Schd {
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}
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impl Schd {
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/// Reads an existing ULD file
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pub fn from_existing(buffer: ByteSpan) -> Option<Self> {
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let mut cursor = Cursor::new(buffer);
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let header = SchdHeader::read(&mut cursor).ok()?;
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Some(Schd{})
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}
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}
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