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Expose texture width and height
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@ -62,6 +62,8 @@ struct TexHeader {
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}
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pub struct Texture {
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width: u32,
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height: u32,
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rgba: Vec<u8>
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}
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@ -101,6 +103,8 @@ impl Texture {
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}
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Some(Texture {
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width: header.width as u32,
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height: header.height as u32,
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rgba: dst
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})
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}
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