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Improve gamedata documentation
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1 changed files with 9 additions and 0 deletions
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@ -41,14 +41,19 @@ fn is_valid(path: &str) -> bool {
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true
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true
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}
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}
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/// Possible actions to repair game files
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#[derive(Debug)]
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#[derive(Debug)]
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pub enum RepairAction {
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pub enum RepairAction {
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/// Indicates a version file is missing for a repository
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VersionFileMissing,
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VersionFileMissing,
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/// The version file is missing, but it can be restored via a backup
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VersionFileCanRestore,
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VersionFileCanRestore,
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}
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}
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#[derive(Debug)]
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#[derive(Debug)]
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/// Possible errors emitted through the repair process
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pub enum RepairError<'a> {
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pub enum RepairError<'a> {
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/// Failed to repair a repository
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FailedRepair(&'a Repository),
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FailedRepair(&'a Repository),
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}
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}
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@ -230,6 +235,7 @@ impl GameData {
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index_path.into_os_string().into_string().unwrap()
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index_path.into_os_string().into_string().unwrap()
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}
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}
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/// Read an excel sheet by name (e.g. "Achievement")
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pub fn read_excel_sheet_header(&mut self, name: &str) -> Option<EXH> {
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pub fn read_excel_sheet_header(&mut self, name: &str) -> Option<EXH> {
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let root_exl_file = self.extract("exd/root.exl")?;
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let root_exl_file = self.extract("exd/root.exl")?;
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@ -248,6 +254,7 @@ impl GameData {
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None
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None
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}
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}
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/// Returns all known sheet names listed in the root list
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pub fn get_all_sheet_names(&mut self) -> Option<Vec<String>> {
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pub fn get_all_sheet_names(&mut self) -> Option<Vec<String>> {
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let root_exl_file = self.extract("exd/root.exl")?;
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let root_exl_file = self.extract("exd/root.exl")?;
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@ -261,6 +268,7 @@ impl GameData {
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Some(names)
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Some(names)
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}
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}
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/// Read an excel sheet
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pub fn read_excel_sheet(
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pub fn read_excel_sheet(
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&mut self,
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&mut self,
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name: &str,
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name: &str,
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@ -278,6 +286,7 @@ impl GameData {
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EXD::from_existing(exh, &exd_file)
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EXD::from_existing(exh, &exd_file)
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}
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}
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/// Applies the patch to game data and returns any errors it encounters. This function will not update the version in the GameData struct.
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pub fn apply_patch(&self, patch_path: &str) -> Result<(), PatchError> {
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pub fn apply_patch(&self, patch_path: &str) -> Result<(), PatchError> {
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apply_patch(&self.game_directory, patch_path)
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apply_patch(&self.game_directory, patch_path)
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}
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}
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