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Add PAP module

This commit is contained in:
Joshua Goins 2024-04-29 20:57:15 -04:00
parent 4fbd2cb668
commit 172952af9b
2 changed files with 56 additions and 0 deletions

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@ -153,3 +153,6 @@ pub mod schd;
/// Reading PHYB files
pub mod phyb;
/// Reading PAP files
pub mod pap;

53
src/pap.rs Normal file
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@ -0,0 +1,53 @@
// SPDX-FileCopyrightText: 2024 Joshua Goins <josh@redstrate.com>
// SPDX-License-Identifier: GPL-3.0-or-later
use std::io::Cursor;
use crate::ByteSpan;
use binrw::binrw;
use binrw::BinRead;
#[binrw]
#[derive(Debug)]
enum SkeletonType {
#[brw(magic = 0u8)]
Human,
#[brw(magic = 1u8)]
Monster,
#[brw(magic = 2u8)]
DemiHuman,
#[brw(magic = 3u8)]
Weapon
}
#[binrw]
#[derive(Debug)]
#[brw(little)]
struct PapHeader {
magic: i32, // TODO: what magic?
version: i32,
num_animations: i16,
model_id: u16,
model_type: SkeletonType,
variant: i32,
info_offset: i32,
havok_position: i32,
footer_position: i32
}
#[derive(Debug)]
pub struct Pap {
}
impl Pap {
/// Reads an existing ULD file
pub fn from_existing(buffer: ByteSpan) -> Option<Self> {
let mut cursor = Cursor::new(buffer);
let header = PapHeader::read(&mut cursor).ok()?;
Some(Pap{})
}
}