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Implement Default trait for Vertex
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1 changed files with 16 additions and 12 deletions
28
src/model.rs
28
src/model.rs
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@ -280,6 +280,21 @@ pub struct Vertex {
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pub bone_id: [u8; 4],
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pub bone_id: [u8; 4],
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}
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}
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impl Default for Vertex {
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fn default() -> Self {
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Self {
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position: [0.0; 3],
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uv0: [0.0; 2],
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uv1: [0.0; 2],
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normal: [0.0; 3],
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bitangent: [0.0; 4],
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color: [0.0; 4],
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bone_weight: [0.0; 4],
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bone_id: [0u8; 4],
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}
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}
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}
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#[derive(Clone, Copy)]
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#[derive(Clone, Copy)]
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#[repr(C)]
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#[repr(C)]
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pub struct SubMesh {
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pub struct SubMesh {
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@ -360,18 +375,7 @@ impl MDL {
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let vertex_count = model.meshes[j as usize].vertex_count;
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let vertex_count = model.meshes[j as usize].vertex_count;
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let material_index = model.meshes[j as usize].material_index;
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let material_index = model.meshes[j as usize].material_index;
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let default_vertex = Vertex {
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let mut vertices: Vec<Vertex> = vec![Vertex::default(); vertex_count as usize];
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position: [0.0; 3],
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uv0: [0.0; 2],
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uv1: [0.0; 2],
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normal: [0.0; 3],
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bitangent: [0.0; 4],
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color: [0.0; 4],
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bone_weight: [0.0; 4],
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bone_id: [0u8; 4],
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};
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let mut vertices: Vec<Vertex> = vec![default_vertex; vertex_count as usize];
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for k in 0..vertex_count {
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for k in 0..vertex_count {
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for element in &declaration.elements {
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for element in &declaration.elements {
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