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Take into account the submesh bone map when calculating runtime again
This was an accidental commit while testing.
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@ -1025,7 +1025,7 @@ impl ModelData {
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+ self.header.shape_mesh_count as u32 * 12
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+ self.header.shape_value_count as u32 * 4
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+ 4 // SubmeshBoneMapSize
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//+ self.submesh_bone_map.len() as u32 * 2
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+ self.submesh_bone_map.len() as u32 * 2
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+ self.padding_amount as u32 + 1 // PaddingAmount and Padding
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+ (4 * 32) // 4 BoundingBoxes
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+ (self.header.bone_count as u32 * 32)
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