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Meh, fix typo in README
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README.md
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README.md
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@ -15,7 +15,7 @@ Physis should:
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* ... Make it easy for developers to tinker around with game data.
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* ... Document file formats along the way, to make writing future and applications libraries easier.
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* ... Make parsing data safe, and create automated tests when possible.
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* ... Aim to be have minimal dependencies, and easy to use regardless of platform.
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* ... Aim for minimal dependencies, and should be easy to use regardless of platform.
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## Features
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@ -51,13 +51,13 @@ Physis also supports doing some other useful things other than reading and writi
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## Supported Game Versions
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| Version | Works | Note |
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|----------------------|-----|-------------------------------------------------------------------------------------------------------------------------------|
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| A Realm Reborn (2.x) | ??? | Have yet to test. |
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| Heavensward (3.x) | ??? | Have yet to test. |
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| Stormblood (4.x) | ??? | Have yet to test. |
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| Shadowbringers (5.x) | ~ | Not tested in a while but shuld work.. |
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| Endwalker (6.x) | ✅ | |
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| Version | Works | Note |
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|----------------------|-----|------------------------------------------------------------------------------------------------------------------------------|
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| A Realm Reborn (2.x) | ??? | Have yet to test. |
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| Heavensward (3.x) | ??? | Have yet to test. |
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| Stormblood (4.x) | ??? | Have yet to test. |
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| Shadowbringers (5.x) | ✅ | |
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| Endwalker (6.x) | ✅ | |
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| Dawntrail (7.x) | ✅ | Most features are compatible, but newer visual data such as models, textures and materials may not load correctly/at all yet. |
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Note that only Windows versions of the game is supported at the moment.
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@ -97,7 +97,7 @@ data that might take hours to download.
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#### Unit Testing
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There are a set of basic unit tests you can run via `cargo test`. You can also find the relevant test resources in `resources/tests`.
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This does **NOT** contain copyrighted material, but actually fake game data created by physis itself. These tests are
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This does **NOT** contain copyrighted material, but actually fake game data created by Physis itself. These tests are
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run automatically by the CI.
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#### Retail Testing
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@ -109,7 +109,7 @@ feature.
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#### Patch Testing
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Patching is an extremely sensitive operation since it is not easily reversible if done wrong. Repairing the game files
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is an option, but it's time-consuming and not yet implemented in physis. To prevent regressions in patching the
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is an option, but it's time-consuming and not yet implemented in Physis. To prevent regressions in patching the
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game, I have set up a testing bed for cross-checking our implementation with others. Currently, this is limited to XIVLauncher's implementation,
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but I will eventually adopt a way to test the retail patch installer as well.
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