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Meh, fix typo in README

This commit is contained in:
Joshua Goins 2024-06-29 15:25:11 -04:00
parent 267b880886
commit 2a429c45c9

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@ -15,7 +15,7 @@ Physis should:
* ... Make it easy for developers to tinker around with game data. * ... Make it easy for developers to tinker around with game data.
* ... Document file formats along the way, to make writing future and applications libraries easier. * ... Document file formats along the way, to make writing future and applications libraries easier.
* ... Make parsing data safe, and create automated tests when possible. * ... Make parsing data safe, and create automated tests when possible.
* ... Aim to be have minimal dependencies, and easy to use regardless of platform. * ... Aim for minimal dependencies, and should be easy to use regardless of platform.
## Features ## Features
@ -51,13 +51,13 @@ Physis also supports doing some other useful things other than reading and writi
## Supported Game Versions ## Supported Game Versions
| Version | Works | Note | | Version | Works | Note |
|----------------------|-----|-------------------------------------------------------------------------------------------------------------------------------| |----------------------|-----|------------------------------------------------------------------------------------------------------------------------------|
| A Realm Reborn (2.x) | ??? | Have yet to test. | | A Realm Reborn (2.x) | ??? | Have yet to test. |
| Heavensward (3.x) | ??? | Have yet to test. | | Heavensward (3.x) | ??? | Have yet to test. |
| Stormblood (4.x) | ??? | Have yet to test. | | Stormblood (4.x) | ??? | Have yet to test. |
| Shadowbringers (5.x) | ~ | Not tested in a while but shuld work.. | | Shadowbringers (5.x) | ✅ | |
| Endwalker (6.x) | ✅ | | | Endwalker (6.x) | ✅ | |
| Dawntrail (7.x) | ✅ | Most features are compatible, but newer visual data such as models, textures and materials may not load correctly/at all yet. | | Dawntrail (7.x) | ✅ | Most features are compatible, but newer visual data such as models, textures and materials may not load correctly/at all yet. |
Note that only Windows versions of the game is supported at the moment. Note that only Windows versions of the game is supported at the moment.
@ -97,7 +97,7 @@ data that might take hours to download.
#### Unit Testing #### Unit Testing
There are a set of basic unit tests you can run via `cargo test`. You can also find the relevant test resources in `resources/tests`. There are a set of basic unit tests you can run via `cargo test`. You can also find the relevant test resources in `resources/tests`.
This does **NOT** contain copyrighted material, but actually fake game data created by physis itself. These tests are This does **NOT** contain copyrighted material, but actually fake game data created by Physis itself. These tests are
run automatically by the CI. run automatically by the CI.
#### Retail Testing #### Retail Testing
@ -109,7 +109,7 @@ feature.
#### Patch Testing #### Patch Testing
Patching is an extremely sensitive operation since it is not easily reversible if done wrong. Repairing the game files Patching is an extremely sensitive operation since it is not easily reversible if done wrong. Repairing the game files
is an option, but it's time-consuming and not yet implemented in physis. To prevent regressions in patching the is an option, but it's time-consuming and not yet implemented in Physis. To prevent regressions in patching the
game, I have set up a testing bed for cross-checking our implementation with others. Currently, this is limited to XIVLauncher's implementation, game, I have set up a testing bed for cross-checking our implementation with others. Currently, this is limited to XIVLauncher's implementation,
but I will eventually adopt a way to test the retail patch installer as well. but I will eventually adopt a way to test the retail patch installer as well.