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Fix index2 files never being added to GameData
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1 changed files with 2 additions and 1 deletions
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@ -394,7 +394,7 @@ impl GameData {
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}
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}
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if !self.index_files.contains_key(filenames.1) {
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if !self.index2_files.contains_key(filenames.1) {
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if let Some(index_file) = Index2File::from_existing(filenames.1) {
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self.index2_files.insert(filenames.1.to_string(), index_file);
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}
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@ -411,6 +411,7 @@ impl GameData {
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fn find_entry(&mut self, path: &str) -> Option<IndexHashBitfield> {
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let index_path = self.get_index_filenames(path);
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debug!("Trying index files {index_path}, {index2_path}", index_path=index_path.0, index2_path=index_path.1);
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self.cache_index_file((&index_path.0, &index_path.1));
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