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Continue to work on SHPK parsing, including parameters
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parent
9936eeb818
commit
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1 changed files with 94 additions and 32 deletions
126
src/shpk.rs
126
src/shpk.rs
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@ -1,12 +1,52 @@
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// SPDX-FileCopyrightText: 2023 Joshua Goins <josh@redstrate.com>
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// SPDX-FileCopyrightText: 2023 Joshua Goins <josh@redstrate.com>
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-License-Identifier: GPL-3.0-or-later
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use std::io::{Cursor, Seek, SeekFrom};
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use std::io::{Cursor, Read, Seek, SeekFrom};
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use binrw::{BinRead, binread, BinReaderExt};
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use binrw::{BinRead, binread};
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use crate::gamedata::MemoryBuffer;
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use crate::gamedata::MemoryBuffer;
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#[binread]
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#[br(little)]
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#[derive(Debug)]
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#[allow(unused)]
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struct ParameterHeader {
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id: i32,
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name_offset: i32,
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#[br(pad_after = 8)]
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name_length: i32
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}
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#[binread]
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#[br(little)]
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#[derive(Debug)]
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#[allow(unused)]
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struct ShaderParameterReference {
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#[br(pad_after = 12)]
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id: i32
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}
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#[binread]
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#[br(little)]
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#[derive(Debug)]
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#[allow(unused)]
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struct ShaderHeader {
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#[br(dbg)]
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data_offset: i32,
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data_length: i32,
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num_scalar: i16,
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#[br(pad_after = 4)]
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num_resource: i16,
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#[br(count = num_scalar)]
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#[br(dbg)]
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scalar_parameters: Vec<ShaderParameterReference>,
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#[br(count = num_resource)]
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resource_parameters: Vec<ShaderParameterReference>,
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}
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#[binread]
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#[binread]
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#[br(little)]
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#[br(little)]
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#[br(magic = b"ShPk")]
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#[br(magic = b"ShPk")]
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@ -24,9 +64,24 @@ struct SHPKHeader {
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shader_data_offset: i32,
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shader_data_offset: i32,
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parameter_list_offset: i32,
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parameter_list_offset: i32,
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vertex_shader_count: i32,
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vertex_shader_count: i32,
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#[br(dbg)]
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pixel_shader_count: i32,
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pixel_shader_count: i32,
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#[br(pad_before = 4)]
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#[br(dbg)]
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c1: i32,
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// 8 bytes...
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#[br(dbg)]
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scalar_parameter_count: i32,
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scalar_parameter_count: i32,
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resource_parameter_count: i32
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resource_parameter_count: i32,
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#[br(pad_before = 24)]
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#[br(dbg)]
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#[br(count = vertex_shader_count)]
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vertex_shader_headers: Vec<ShaderHeader>,
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#[br(count = pixel_shader_count)]
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pixel_shader_headers: Vec<ShaderHeader>
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}
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}
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pub struct Shader {
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pub struct Shader {
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@ -41,41 +96,48 @@ pub struct ShaderPackage {
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impl ShaderPackage {
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impl ShaderPackage {
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pub fn from_existing(buffer: &MemoryBuffer) -> Option<ShaderPackage> {
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pub fn from_existing(buffer: &MemoryBuffer) -> Option<ShaderPackage> {
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let mut cursor = Cursor::new(buffer);
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let mut cursor = Cursor::new(buffer);
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let header = SHPKHeader::read(&mut cursor).ok()?;
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let header = SHPKHeader::read(&mut cursor).unwrap();
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// start of shader data
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println!("{:#?}", header);
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cursor.seek(SeekFrom::Start(header.shader_data_offset as u64 + 12)).ok()?;
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println!("before parameter cursor: {}", cursor.position());
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let mut vertex_shaders: Vec<Shader> = Vec::new();
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// shader parameters
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let mut pixel_shaders: Vec<Shader> = Vec::new();
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cursor.seek(SeekFrom::Current((header.c1 as u64 * 0x08) as i64)).ok()?;
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println!("cursor: {}", cursor.position());
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let mut buffer: Vec<u8> = Vec::new();
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for _ in 0..header.scalar_parameter_count {
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let eof_magic = 1128421444u32;
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let header = ParameterHeader::read_le(&mut cursor);
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println!("{:#?}", header);
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while vertex_shaders.len() < header.vertex_shader_count as usize {
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let word = cursor.read_le::<u32>().unwrap();
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if word == eof_magic && !buffer.is_empty() {
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vertex_shaders.push(Shader {
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bytecode: buffer.clone()
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});
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buffer.clear();
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} else {
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buffer.extend_from_slice(word.to_le_bytes().as_slice());
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}
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}
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}
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while pixel_shaders.len() < header.pixel_shader_count as usize {
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for _ in 0..header.resource_parameter_count {
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let word = cursor.read_le::<u32>().unwrap();
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let header = ParameterHeader::read_le(&mut cursor);
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println!("{:#?}", header);
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}
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if word == eof_magic && !buffer.is_empty() || cursor.position() == header.parameter_list_offset as u64 {
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// shader bytecode
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pixel_shaders.push(Shader {
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let mut vertex_shaders: Vec<Shader> = Vec::new();
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bytecode: buffer.clone()
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for header in header.vertex_shader_headers {
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});
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cursor.seek(SeekFrom::Start(header.data_offset as u64)).ok()?;
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buffer.clear();
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} else {
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let mut bytecode = vec![0u8; header.data_length as usize];
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buffer.extend_from_slice(word.to_le_bytes().as_slice());
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cursor.read_exact(bytecode.as_mut_slice()).ok()?;
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}
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vertex_shaders.push(Shader {
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bytecode
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});
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}
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let mut pixel_shaders: Vec<Shader> = Vec::new();
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for header in header.pixel_shader_headers {
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cursor.seek(SeekFrom::Start(header.data_offset as u64)).ok()?;
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let mut bytecode = vec![0u8; header.data_length as usize];
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cursor.read_exact(bytecode.as_mut_slice()).ok()?;
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pixel_shaders.push(Shader {
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bytecode
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});
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}
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}
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Some(ShaderPackage {
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Some(ShaderPackage {
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