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Fix shader package reading
I had broken something when making shader parameters work, now it's unbroken, and it's able to read bytecode again.
This commit is contained in:
parent
5c5d2f85bb
commit
3243132a3f
1 changed files with 8 additions and 20 deletions
28
src/shpk.rs
28
src/shpk.rs
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@ -32,7 +32,6 @@ struct ShaderParameterReference {
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#[derive(Debug)]
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#[allow(unused)]
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struct ShaderHeader {
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#[br(dbg)]
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data_offset: i32,
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data_length: i32,
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@ -41,7 +40,6 @@ struct ShaderHeader {
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num_resource: i16,
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#[br(count = num_scalar)]
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#[br(dbg)]
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scalar_parameters: Vec<ShaderParameterReference>,
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#[br(count = num_resource)]
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resource_parameters: Vec<ShaderParameterReference>,
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@ -64,20 +62,16 @@ struct SHPKHeader {
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shader_data_offset: i32,
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parameter_list_offset: i32,
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vertex_shader_count: i32,
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#[br(dbg)]
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pixel_shader_count: i32,
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#[br(pad_before = 4)]
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#[br(dbg)]
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c1: i32,
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// 8 bytes...
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#[br(dbg)]
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scalar_parameter_count: i32,
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resource_parameter_count: i32,
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#[br(pad_before = 24)]
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#[br(dbg)]
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#[br(count = vertex_shader_count)]
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vertex_shader_headers: Vec<ShaderHeader>,
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#[br(count = pixel_shader_count)]
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@ -96,29 +90,23 @@ pub struct ShaderPackage {
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impl ShaderPackage {
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pub fn from_existing(buffer: &MemoryBuffer) -> Option<ShaderPackage> {
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let mut cursor = Cursor::new(buffer);
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let header = SHPKHeader::read(&mut cursor).unwrap();
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println!("{:#?}", header);
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println!("before parameter cursor: {}", cursor.position());
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let shpk_header = SHPKHeader::read(&mut cursor).unwrap();
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// shader parameters
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cursor.seek(SeekFrom::Current((header.c1 as u64 * 0x08) as i64)).ok()?;
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println!("cursor: {}", cursor.position());
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cursor.seek(SeekFrom::Current((shpk_header.c1 as u64 * 0x08) as i64)).ok()?;
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for _ in 0..header.scalar_parameter_count {
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for _ in 0..shpk_header.scalar_parameter_count {
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let header = ParameterHeader::read_le(&mut cursor);
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println!("{:#?}", header);
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}
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for _ in 0..header.resource_parameter_count {
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for _ in 0..shpk_header.resource_parameter_count {
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let header = ParameterHeader::read_le(&mut cursor);
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println!("{:#?}", header);
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}
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// shader bytecode
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let mut vertex_shaders: Vec<Shader> = Vec::new();
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for header in header.vertex_shader_headers {
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cursor.seek(SeekFrom::Start(header.data_offset as u64)).ok()?;
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for header in shpk_header.vertex_shader_headers {
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cursor.seek(SeekFrom::Start((shpk_header.shader_data_offset + header.data_offset + 8) as u64)).ok()?;
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let mut bytecode = vec![0u8; header.data_length as usize];
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cursor.read_exact(bytecode.as_mut_slice()).ok()?;
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@ -129,8 +117,8 @@ impl ShaderPackage {
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}
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let mut pixel_shaders: Vec<Shader> = Vec::new();
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for header in header.pixel_shader_headers {
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cursor.seek(SeekFrom::Start(header.data_offset as u64)).ok()?;
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for header in shpk_header.pixel_shader_headers {
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cursor.seek(SeekFrom::Start((shpk_header.shader_data_offset + header.data_offset) as u64)).ok()?;
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let mut bytecode = vec![0u8; header.data_length as usize];
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cursor.read_exact(bytecode.as_mut_slice()).ok()?;
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