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Move ZiPatch functions under its own struct
For code organization reasons
This commit is contained in:
parent
36d09195fa
commit
4357e382ab
3 changed files with 326 additions and 322 deletions
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@ -5,7 +5,7 @@ use std::fs;
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use std::path::PathBuf;
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use tracing::warn;
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use crate::patch::{apply_patch, PatchError};
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use crate::patch::{PatchError, ZiPatch};
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/// Represents the boot data for FFXIV, which is located under the "boot" directory.
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pub struct BootData {
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@ -43,7 +43,7 @@ impl BootData {
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/// Applies the patch to boot data and returns any errors it encounters. This function will not update the version in the BootData struct.
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pub fn apply_patch(&self, patch_path: &str) -> Result<(), PatchError> {
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apply_patch(&self.path, patch_path)
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ZiPatch::apply(&self.path, patch_path)
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}
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fn is_valid(path: &str) -> bool {
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@ -14,7 +14,7 @@ use crate::exd::EXD;
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use crate::exh::EXH;
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use crate::exl::EXL;
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use crate::index::{Index2File, IndexEntry, IndexFile};
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use crate::patch::{apply_patch, PatchError};
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use crate::patch::{PatchError, ZiPatch};
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use crate::repository::{string_to_category, Category, Repository};
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use crate::ByteBuffer;
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@ -304,7 +304,7 @@ impl GameData {
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/// Applies the patch to game data and returns any errors it encounters. This function will not update the version in the GameData struct.
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pub fn apply_patch(&self, patch_path: &str) -> Result<(), PatchError> {
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apply_patch(&self.game_directory, patch_path)
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ZiPatch::apply(&self.game_directory, patch_path)
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}
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/// Detects whether or not the game files need a repair, right now it only checks for invalid
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60
src/patch.rs
60
src/patch.rs
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@ -7,7 +7,7 @@ use std::fs::{File, OpenOptions, read, read_dir};
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use std::io::{BufWriter, Cursor, Seek, SeekFrom, Write};
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use std::path::{Path, PathBuf};
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use binrw::{binread, binrw, BinWrite};
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use binrw::{binrw, BinWrite};
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use binrw::BinRead;
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use tracing::{debug, warn};
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use crate::ByteBuffer;
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@ -414,8 +414,32 @@ impl From<binrw::Error> for PatchError {
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}
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}
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/// Applies a boot or a game patch to the specified _data_dir_.
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pub fn apply_patch(data_dir: &str, patch_path: &str) -> Result<(), PatchError> {
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fn recurse(path: impl AsRef<Path>) -> Vec<PathBuf> {
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let Ok(entries) = read_dir(path) else {
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return vec![];
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};
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entries
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.flatten()
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.flat_map(|entry| {
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let Ok(meta) = entry.metadata() else {
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return vec![];
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};
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if meta.is_dir() {
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return crate::patch::recurse(entry.path());
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}
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if meta.is_file() {
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return vec![entry.path()];
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}
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vec![]
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})
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.collect()
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}
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pub struct ZiPatch;
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impl ZiPatch {
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/// Applies a boot or a game patch to the specified _data_dir_.
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pub fn apply(data_dir: &str, patch_path: &str) -> Result<(), PatchError> {
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let mut file = File::open(patch_path)?;
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PatchHeader::read(&mut file)?;
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@ -662,31 +686,10 @@ pub fn apply_patch(data_dir: &str, patch_path: &str) -> Result<(), PatchError> {
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}
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}
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}
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}
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fn recurse(path: impl AsRef<Path>) -> Vec<PathBuf> {
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let Ok(entries) = read_dir(path) else {
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return vec![];
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};
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entries
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.flatten()
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.flat_map(|entry| {
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let Ok(meta) = entry.metadata() else {
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return vec![];
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};
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if meta.is_dir() {
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return recurse(entry.path());
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}
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if meta.is_file() {
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return vec![entry.path()];
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}
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vec![]
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})
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.collect()
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}
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/// Creates a new ZiPatch describing the diff between `base_directory` and `new_directory`.
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pub fn create_patch(base_directory: &str, new_directory: &str) -> Option<ByteBuffer> {
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/// Creates a new ZiPatch describing the diff between `base_directory` and `new_directory`.
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pub fn create(base_directory: &str, new_directory: &str) -> Option<ByteBuffer> {
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let mut buffer = ByteBuffer::new();
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{
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@ -696,8 +699,8 @@ pub fn create_patch(base_directory: &str, new_directory: &str) -> Option<ByteBuf
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let header = PatchHeader {};
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header.write(&mut writer).ok()?;
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let base_files = recurse(base_directory);
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let new_files = recurse(new_directory);
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let base_files = crate::patch::recurse(base_directory);
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let new_files = crate::patch::recurse(new_directory);
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// A set of files not present in base, but in new (aka added files)
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let added_files: Vec<&PathBuf> = new_files.iter().filter(|item| !base_files.contains(item)).collect();
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@ -765,4 +768,5 @@ pub fn create_patch(base_directory: &str, new_directory: &str) -> Option<ByteBuf
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}
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Some(buffer)
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}
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}
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