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Check if index file is valid before caching
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1 changed files with 3 additions and 1 deletions
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@ -377,7 +377,9 @@ impl GameData {
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fn cache_index_file(&mut self, filename: &str) {
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if !self.index_files.contains_key(filename) {
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self.index_files.insert(filename.to_string(), IndexFile::from_existing(filename).unwrap());
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if let Some(index_file) = IndexFile::from_existing(filename) {
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self.index_files.insert(filename.to_string(), index_file);
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}
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}
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}
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