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Remove leftover debugging prints

This commit is contained in:
Joshua Goins 2025-06-21 09:42:23 -04:00
parent 67a23e59bf
commit a9a1b02fd4

View file

@ -126,8 +126,6 @@ impl GameData {
fn get_dat_file(&self, path: &str, chunk: u8, data_file_id: u32) -> Option<SqPackData> { fn get_dat_file(&self, path: &str, chunk: u8, data_file_id: u32) -> Option<SqPackData> {
let (repository, category) = self.parse_repository_category(path).unwrap(); let (repository, category) = self.parse_repository_category(path).unwrap();
dbg!(repository);
let dat_path: PathBuf = [ let dat_path: PathBuf = [
self.game_directory.clone(), self.game_directory.clone(),
"sqpack".to_string(), "sqpack".to_string(),
@ -137,8 +135,6 @@ impl GameData {
.iter() .iter()
.collect(); .collect();
dbg!(&dat_path);
SqPackData::from_existing(dat_path.to_str()?) SqPackData::from_existing(dat_path.to_str()?)
} }