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Temporarily fix loading blend weights from Dawntrail
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1 changed files with 2 additions and 1 deletions
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@ -520,7 +520,8 @@ impl MDL {
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vertices[k as usize].bone_weight = MDL::read_byte_float4(&mut cursor).unwrap();
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}
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VertexType::Byte4 => {
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// TODO: Unimplemented, needed for Dawntrail?
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// TODO: This was used in Dawntrail models. Look into if this is really correct, but seems so?
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vertices[k as usize].bone_weight = MDL::read_byte_float4(&mut cursor).unwrap();
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}
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VertexType::Unknown1 => {
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// TODO: Unimplemented, needed for Dawntrail?
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