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Add functions to find existing game/user directories on disk
Not tested yet but this is something we have needed for a while
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src/existing_dirs.rs
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225
src/existing_dirs.rs
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// SPDX-FileCopyrightText: 2024 Joshua Goins <josh@redstrate.com>
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// SPDX-License-Identifier: GPL-3.0-or-later
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use std::env::home_dir;
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use std::fs;
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use std::fs::read_dir;
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use std::path::{Path, PathBuf};
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use tracing::warn;
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/// Where the existing installation came from
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#[derive(Clone, Copy)]
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#[repr(C)]
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pub enum ExistingInstallType {
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/// Installed via the official launcher
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OfficialLauncher,
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/// Installed via XIVQuickLauncher
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XIVQuickLauncher,
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/// Installed via XIVLauncherCore
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XIVLauncherCore,
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/// Installed via XIVOnMac
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XIVOnMac,
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/// Installed via Astra
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Astra
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}
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/// An existing install location on disk
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pub struct ExistingGameDirectory {
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/// The application where this installation was from
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pub install_type : ExistingInstallType,
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/// The path to the "main folder" where "game" and "boot" sits
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pub path: String
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}
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/// Finds existing installations on disk. Will only return locations that actually have files in them, and a really basic check to see if the data is valid.
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pub fn find_existing_game_dirs() -> Vec<ExistingGameDirectory> {
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let mut install_dirs = Vec::new();
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match std::env::consts::OS {
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"linux" => {
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// Official install (Wine)
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install_dirs.push(ExistingGameDirectory {
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install_type: ExistingInstallType::OfficialLauncher,
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path: from_home_dir("/.wine/drive_c/Program Files (x86)/SquareEnix/FINAL FANTASY XIV - A Realm Reborn")
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});
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// Official install (Steam)
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install_dirs.push(ExistingGameDirectory {
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install_type: ExistingInstallType::OfficialLauncher,
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path: from_home_dir("/.steam/steam/steamapps/common/FINAL FANTASY XIV - A Realm Reborn")
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});
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// XIVLauncherCore location
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install_dirs.push(ExistingGameDirectory {
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install_type: ExistingInstallType::XIVLauncherCore,
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path: from_home_dir("/.xlcore/ffxiv")
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});
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// Astra location. But we have to iterate through each UUID.
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if let Ok(entries) = read_dir(from_home_dir("/.local/share/astra/game/")) {
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entries
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.flatten()
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.flat_map(|entry| {
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let Ok(meta) = entry.metadata() else {
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return vec![];
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};
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if meta.is_dir() {
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return vec![entry.path()];
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}
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vec![]
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})
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.for_each(|path| {
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install_dirs.push(ExistingGameDirectory {
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install_type: ExistingInstallType::Astra,
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path: path.into_os_string().into_string().unwrap()
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})
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});
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}
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}
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"macos" => {
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// Official Launcher (macOS)
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install_dirs.push(ExistingGameDirectory {
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install_type: ExistingInstallType::OfficialLauncher,
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path: from_home_dir("/Library/Application Support/FINAL FANTASY XIV ONLINE/Bottles/published_Final_Fantasy/drive_c/Program Files (x86)/SquareEnix/FINAL FANTASY XIV - A Realm Reborn")
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});
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// TODO: add XIV on Mac
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}
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"windows" => {
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// Official install (Wine)
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install_dirs.push(ExistingGameDirectory {
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install_type: ExistingInstallType::OfficialLauncher,
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path: "C:\\Program Files (x86)\\SquareEnix\\FINAL FANTASY XIV - A Realm Reborn".parse().unwrap()
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});
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// TODO: Add Astra
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}
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&_ => {}
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}
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install_dirs
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}
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/// An existing user directory
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pub struct ExistingUserDirectory {
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/// The application where this directory was from
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pub install_type : ExistingInstallType,
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/// The path to the user folder
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pub path: String
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}
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/// Finds existing user folders on disk. Will only return locations that actually have files in them, and a really basic check to see if the data is valid.
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pub fn find_existing_user_dirs() -> Vec<ExistingUserDirectory> {
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let mut user_dirs = Vec::new();
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let Some(home_dir) = home_dir() else {
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return user_dirs;
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};
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match std::env::consts::OS {
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"linux" => {
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// Official install (Wine)
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user_dirs.push(ExistingUserDirectory {
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install_type: ExistingInstallType::OfficialLauncher,
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path: from_home_dir("/Documents/My Games/FINAL FANTASY XIV - A Realm Reborn")
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});
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// XIVLauncherCore location
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user_dirs.push(ExistingUserDirectory {
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install_type: ExistingInstallType::XIVLauncherCore,
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path: from_home_dir("/.xlcore/ffxivConfig")
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});
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// Astra location. But we have to iterate through each UUID.
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if let Ok(entries) = read_dir(from_home_dir("/.local/share/astra/user/")) {
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entries
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.flatten()
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.flat_map(|entry| {
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let Ok(meta) = entry.metadata() else {
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return vec![];
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};
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if meta.is_dir() {
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return vec![entry.path()];
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}
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vec![]
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})
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.for_each(|path| {
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user_dirs.push(ExistingUserDirectory {
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install_type: ExistingInstallType::Astra,
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path: path.into_os_string().into_string().unwrap()
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})
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});
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}
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}
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"macos" => {
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// Official install (Wine)
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user_dirs.push(ExistingUserDirectory {
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install_type: ExistingInstallType::OfficialLauncher,
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path: from_home_dir("/Documents/My Games/FINAL FANTASY XIV - A Realm Reborn")
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})
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// TODO: Add XIV on Mac?
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}
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"windows" => {
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// Official install
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user_dirs.push(ExistingUserDirectory {
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install_type: ExistingInstallType::OfficialLauncher,
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path: from_home_dir("/Documents/My Games/FINAL FANTASY XIV - A Realm Reborn")
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})
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// TODO: Add Astra
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}
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&_ => {}
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}
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user_dirs
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}
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fn from_home_dir(path: &'static str) -> String {
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let mut new_path = home_dir().unwrap();
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new_path.extend([path]);
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return new_path.into_os_string().into_string().unwrap();
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}
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fn is_valid_game_dir(path: &String) -> bool {
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let mut d = PathBuf::from(path);
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// Check for the dir itself
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if fs::metadata(d.as_path()).is_err() {
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return false;
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}
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// Check for "game"
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d.push("game");
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if fs::metadata(d.as_path()).is_err() {
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return false;
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}
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// Check for "boot"
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d.pop();
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d.push("boot");
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if fs::metadata(d.as_path()).is_err() {
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return false;
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}
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true
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}
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fn is_valid_user_dir(path: &String) -> bool {
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let mut d = PathBuf::from(path);
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// Check for the dir itself
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if fs::metadata(d.as_path()).is_err() {
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return false;
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}
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// Check for "FFXIV.cfg"
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d.push("FFXIV.cfg");
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if fs::metadata(d.as_path()).is_err() {
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return false;
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}
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true
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}
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@ -162,3 +162,6 @@ pub mod avfx;
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/// Reading STM files
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pub mod stm;
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/// Find existing installation directories
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pub mod existing_dirs;
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