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Remove repr(C) from CharacterData
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@ -231,7 +231,6 @@ const MAX_COMMENT_LENGTH: usize = 164;
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/// Represents the several options that make up a character data file (DAT) which is used by the game's character creation system to save and load presets.
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#[binrw]
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#[br(little)]
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#[repr(C)]
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#[brw(magic = 0x2013FF14u32)]
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#[derive(Debug)]
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pub struct CharacterData {
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