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Note about PhysisSharp
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[](https://crates.io/crates/physis)
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Physis is a library for reading and writing FFXIV data. Even though this library was written with and for [Rust](https://www.rust-lang.org/) in mind, [libphysis](https://github.com/redstrate/libphysis) can be used for anything that can interface with the C FFI. [Novus](https://github.com/redstrate/Novus) and [Astra](https://github.com/redstrate/Astra) is built on top of libphysis, for example.
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Physis is a library for reading and writing FFXIV data.
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Even though this library was written with and for [Rust](https://www.rust-lang.org/) in mind, Physis has bindings for other languages:
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* [PhysisSharp](https://github.com/redstrate/PhysisSharp) can be used in any C# application, and is built on top of libphysis.
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* [libphysis](https://github.com/redstrate/libphysis) can be used for anything that can interface with the C FFI. [Novus](https://github.com/redstrate/Novus) and [Astra](https://github.com/redstrate/Astra) is built on top of libphysis, for example.
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## Goals
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Documentation is availavble online at [docs.xiv.zone](https://docs.xiv.zone/docs/physis). It's automatically updated as new
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commits are pushed to the main branch.
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Non-Rust projects can use [libphysis](https://github.com/~redstrate/libphysis) which exposes Physis functionality under a C API.
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C# projects can use [PhysisSharp](https://github.com/redstrate/PhysisSharp) which exposes Physis in C#.
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C/C++ projects (or anything that can interface with C libraries) can use [libphysis](https://github.com/redstrate/libphysis) which exposes Physis functionality under a C API.
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## Building
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