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ShaderPackage: Make system_keys and scene_keys public

This commit is contained in:
Joshua Goins 2024-11-02 21:53:18 -04:00
parent ceb107cf29
commit d75cbfb0e4

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@ -188,9 +188,9 @@ pub struct ShaderPackage {
uav_parameters: Vec<ResourceParameter>, uav_parameters: Vec<ResourceParameter>,
#[br(count = system_key_count)] #[br(count = system_key_count)]
system_keys: Vec<Key>, pub system_keys: Vec<Key>,
#[br(count = scene_key_count)] #[br(count = scene_key_count)]
scene_keys: Vec<Key>, pub scene_keys: Vec<Key>,
#[br(count = material_key_count)] #[br(count = material_key_count)]
pub material_keys: Vec<Key>, pub material_keys: Vec<Key>,