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ShaderPackage: Make system_keys and scene_keys public
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1 changed files with 2 additions and 2 deletions
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@ -188,9 +188,9 @@ pub struct ShaderPackage {
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uav_parameters: Vec<ResourceParameter>,
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uav_parameters: Vec<ResourceParameter>,
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#[br(count = system_key_count)]
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#[br(count = system_key_count)]
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system_keys: Vec<Key>,
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pub system_keys: Vec<Key>,
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#[br(count = scene_key_count)]
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#[br(count = scene_key_count)]
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scene_keys: Vec<Key>,
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pub scene_keys: Vec<Key>,
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#[br(count = material_key_count)]
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#[br(count = material_key_count)]
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pub material_keys: Vec<Key>,
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pub material_keys: Vec<Key>,
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