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Add game installation functionality
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db2ea22201
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3 changed files with 120 additions and 1 deletions
3
build.rs
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3
build.rs
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fn main() {
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println!("cargo:rustc-link-lib=dylib=unshield");
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}
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115
src/installer.rs
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115
src/installer.rs
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use std::ffi::{CStr, CString};
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use std::fs;
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use std::fs::File;
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use std::io::Write;
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use std::os::raw::c_char;
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const FILES_TO_EXTRACT: [&str; 3] = ["data1.cab", "data1.hdr", "data2.cab"];
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const BOOT_COMPONENT_FILES: [&str; 18] = [
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"cef_license.txt",
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"FFXIV.ico",
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"ffxivboot.exe",
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"ffxivboot.ver",
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"ffxivboot64.exe",
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"ffxivconfig.exe",
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"ffxivconfig64.exe",
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"ffxivlauncher.exe",
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"ffxivlauncher64.exe",
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"ffxivsysinfo.exe",
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"ffxivsysinfo64.exe",
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"ffxivupdater.exe",
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"ffxivupdater64.exe",
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"FFXIV_sysinfo.ico",
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"icudt.dll",
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"libcef.dll",
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"license.txt",
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"locales/reserved.txt"
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];
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const GAME_COMPONENT_FILES: [&str; 1] = ["ffxivgame.ver"];
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#[repr(C)]
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struct Unshield;
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extern "C" {
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fn unshield_open(filename: *const c_char) -> *mut Unshield;
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fn unshield_close(unshield: *mut Unshield);
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fn unshield_set_log_level(level : i32);
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fn unshield_file_count(unshield: *mut Unshield) -> i32;
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fn unshield_file_name(unshield: *mut Unshield, index : i32) -> *const c_char;
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fn unshield_file_save(unshield: *mut Unshield, index : i32, filename: *const c_char) -> bool;
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}
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/// Installs the game from the provided retail installer.
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pub unsafe fn install_game(installer_path : &str, game_directory : &str) {
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let installer_file = std::fs::read(installer_path).unwrap();
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let mut file_size = installer_file.len();
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let mut last_position = 0;
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let mut last_filename = "";
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for filename in FILES_TO_EXTRACT {
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let needle = format!("Disk1\\{}", filename);
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let position = installer_file.windows(needle.len()).position(|window| window == needle.as_str().as_bytes());
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if position == None {
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break;
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}
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let position = position.unwrap();
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if last_position != 0 {
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let mut new_file = File::create(last_filename).unwrap();
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if last_filename == "data1.hdr" {
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new_file.write(&installer_file[last_position + 30..position - 42]);
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} else {
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new_file.write(&installer_file[last_position + 33..position - 42]);
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}
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last_position = position;
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}
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last_position = position;
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last_filename = filename;
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file_size -= (position + 4) - last_position;
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}
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let mut new_file = File::create(last_filename).unwrap();
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new_file.write(&installer_file[last_position + 33..installer_file.len() - 42]);
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fs::create_dir_all(format!("{game_directory}/boot"));
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fs::create_dir_all(format!("{game_directory}/game"));
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unsafe {
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// set unshield to shut up
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unshield_set_log_level(0);
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let unshield = unshield_open(b"data1.cab".as_ptr() as *const c_char);
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let file_count = unshield_file_count(unshield);
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for i in 0..file_count {
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let filename = CStr::from_ptr(unshield_file_name(unshield, i)).to_string_lossy();
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for boot_name in BOOT_COMPONENT_FILES {
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if boot_name == filename {
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let save_filename = format!("{game_directory}/boot/{boot_name}");
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unshield_file_save(unshield, i, CString::new(save_filename).unwrap().as_ptr());
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}
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}
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for game_name in GAME_COMPONENT_FILES {
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if game_name == filename {
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let save_filename = format!("{game_directory}/game/{game_name}");
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unshield_file_save(unshield, i, CString::new(save_filename).unwrap().as_ptr());
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}
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}
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}
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unshield_close(unshield);
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}
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}
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@ -32,3 +32,4 @@ mod macros;
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pub mod blowfish;
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pub mod blowfish;
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mod blowfish_constants;
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mod blowfish_constants;
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pub mod installer;
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