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Remove installer.rs that was supposed to be removed
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1 changed files with 0 additions and 132 deletions
132
src/installer.rs
132
src/installer.rs
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// SPDX-FileCopyrightText: 2023 Joshua Goins <josh@redstrate.com>
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// SPDX-License-Identifier: GPL-3.0-or-later
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use std::ffi::{CStr, CString, NulError};
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use std::fs;
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use std::fs::File;
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use std::io::Write;
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use std::os::raw::c_char;
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const FILES_TO_EXTRACT: [&str; 3] = ["data1.cab", "data1.hdr", "data2.cab"];
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const BOOT_COMPONENT_FILES: [&str; 18] = [
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"cef_license.txt",
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"FFXIV.ico",
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"ffxivboot.exe",
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"ffxivboot.ver",
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"ffxivboot64.exe",
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"ffxivconfig.exe",
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"ffxivconfig64.exe",
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"ffxivlauncher.exe",
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"ffxivlauncher64.exe",
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"ffxivsysinfo.exe",
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"ffxivsysinfo64.exe",
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"ffxivupdater.exe",
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"ffxivupdater64.exe",
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"FFXIV_sysinfo.ico",
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"icudt.dll",
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"libcef.dll",
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"license.txt",
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"locales/reserved.txt",
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];
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const GAME_COMPONENT_FILES: [&str; 1] = ["ffxivgame.ver"];
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pub enum InstallError {
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IOFailure,
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FFIFailure,
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}
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impl From<std::io::Error> for InstallError {
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fn from(_: std::io::Error) -> Self {
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InstallError::IOFailure
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}
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}
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impl From<NulError> for InstallError {
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fn from(_: NulError) -> Self {
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InstallError::FFIFailure
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}
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}
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/// Installs the game from the provided retail installer.
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pub fn install_game(installer_path: &str, game_directory: &str) -> Result<(), InstallError> {
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let installer_file = fs::read(installer_path).unwrap();
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let mut last_position = 0;
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let mut last_filename = "";
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for filename in FILES_TO_EXTRACT {
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let needle = format!("Disk1\\{}", filename);
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let position = installer_file
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.windows(needle.len())
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.position(|window| window == needle.as_str().as_bytes());
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if position == None {
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break;
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}
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let position = position.unwrap();
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if last_position != 0 {
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let mut temp_dir = std::env::temp_dir();
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temp_dir.push(last_filename);
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let mut new_file = File::create(temp_dir).unwrap();
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if last_filename == "data1.hdr" {
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new_file.write_all(&installer_file[last_position + 30..position - 42])?;
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} else {
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new_file.write_all(&installer_file[last_position + 33..position - 42])?;
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}
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}
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last_position = position;
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last_filename = filename;
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}
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let mut temp_dir = std::env::temp_dir();
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temp_dir.push(last_filename);
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let mut new_file = File::create(temp_dir).unwrap();
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new_file.write_all(&installer_file[last_position + 33..installer_file.len() - 42])?;
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fs::create_dir_all(format!("{game_directory}/boot"))?;
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fs::create_dir_all(format!("{game_directory}/game"))?;
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// set unshield to shut up
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unsafe { unshield_set_log_level(0) };
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let mut temp_dir = std::env::temp_dir();
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temp_dir.push("data1.cab");
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let temp_dir_string = CString::new(temp_dir.to_str().unwrap())?;
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let unshield = unsafe { unshield_open(temp_dir_string.as_ptr()) };
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let file_count = unsafe { unshield_file_count(unshield) };
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for i in 0..file_count {
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let filename = unsafe { CStr::from_ptr(unshield_file_name(unshield, i)).to_string_lossy() };
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for boot_name in BOOT_COMPONENT_FILES {
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if boot_name == filename {
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let save_filename = format!("{game_directory}/boot/{boot_name}");
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let save_filename_c = CString::new(save_filename)?;
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unsafe { unshield_file_save(unshield, i, save_filename_c.as_ptr()) };
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}
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}
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for game_name in GAME_COMPONENT_FILES {
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if game_name == filename {
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let save_filename = format!("{game_directory}/game/{game_name}");
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let save_filename_c = CString::new(save_filename)?;
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unsafe { unshield_file_save(unshield, i, save_filename_c.as_ptr()) };
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}
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}
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}
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unsafe {
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unshield_close(unshield);
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}
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Ok(())
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}
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