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Set repr(C) on ShaderKey
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@ -61,6 +61,7 @@ struct ColorSetDyeInfo {
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#[binrw]
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#[binrw]
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#[derive(Debug)]
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#[derive(Debug)]
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#[repr(C)]
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#[allow(dead_code)]
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#[allow(dead_code)]
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pub struct ShaderKey {
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pub struct ShaderKey {
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pub category: u32,
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pub category: u32,
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