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Expose the default subview keys
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1 changed files with 2 additions and 2 deletions
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@ -193,8 +193,8 @@ pub struct ShaderPackage {
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#[br(count = material_key_count)]
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#[br(count = material_key_count)]
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pub material_keys: Vec<Key>,
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pub material_keys: Vec<Key>,
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sub_view_key1_default: u32,
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pub sub_view_key1_default: u32,
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sub_view_key2_default: u32,
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pub sub_view_key2_default: u32,
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#[br(args { count: node_count as usize, inner: NodeBinReadArgs { system_key_count, scene_key_count, material_key_count, subview_key_count: 2 }})]
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#[br(args { count: node_count as usize, inner: NodeBinReadArgs { system_key_count, scene_key_count, material_key_count, subview_key_count: 2 }})]
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nodes: Vec<Node>,
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nodes: Vec<Node>,
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