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7 commits

Author SHA1 Message Date
e094742690 Properly propagate errors up the stack for game_data::extract 2022-08-09 22:43:04 -04:00
22569cf09d Oops, apparently index and patch platform id sizes are different! 2022-08-09 22:37:40 -04:00
18322a13d2 Handle patching error handling better
* Move PlatformId to common module.
* Platform id is no longer hardcoded to win32.
* Parse apply options correctly.
* Parse target info better, use more native structures.
* All errors are now handled properly, and propagated up.
* Added a new Region enum.
* Added todo!() to all unhandled patching branches.
* Paths are now built using PathBuf instead of format!().
* process_patch function is no longer accessible, now you have to use
the function found in GameData and BootData.
2022-08-09 21:51:52 -04:00
03e3d3ca21 Simplify index file return 2022-08-09 20:05:11 -04:00
a262591057 Can't do math, fix index hash table entry size 2022-08-09 19:35:14 -04:00
03f9df66d3 Hardcode index entry size as 24 bytes, since the Rust size doesn't match 2022-08-06 21:19:31 -04:00
389c3fe00b Add initial files 2022-07-19 19:29:41 -04:00